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Algorithms and Networking for Computer Games (0470018127) cover image
Algorithms and Networking for Computer Games
ISBN: 978-0-470-01812-5
Hardcover
286 pages
June 2006
US $100.00 Add to Cart

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This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 5-6 days delivery time. The book is not returnable.
Other Available Formats: E-Book

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·         A comprehensive resource that provides deeper algorithmic insight into game-related problems and explains game-specific network considerations.

·         Gives algorithmic solutions in pseudocode format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.

·         Covers random numbers, game trees and path finding.

·         Includes a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, neural networks and Bayesian belief.

·         Details resource handling, including packet compression and aggregation, area-of-interest filtering, multicast filtering, and enhancing architectural design.

·         Provides in-depth treatment of cheating prevention methods, including the MD5 algorithm and lock-step protocol.

Includes an accompanying website with errata and additional code samples.

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