Game Programming: The L Line, The Express Line to LearningISBN: 978-0-470-06822-9
Paperback
570 pages
February 2007
This price is valid for United States. Change location to view local pricing and availability. ![]() This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 2-3 days delivery time. The book is not returnable.
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Chapter 1: Writing Your First Program.
Chapter 2: Working with Data.
Chapter 3: Taking Control.
Chapter 4: Building a Game Foundation.
Chapter 5: Drawing and Events.
Chapter 6: Audio and Basic Sprites.
Chapter 7: Building a Working Game.
Chapter 8: Making Animated Sprites.
Chapter 9: Realistic Movement.
Chapter 10: Building a Game Engine.
Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.
Index.
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