Java All-In-One Desk Reference For Dummies, 2nd Edition
- Eight minibooks comprising nearly 900 pages give developers the tips and techniques they need to get up and running on the new J2SE 6 (Java Standard Edition 6) and JDK 6 (Java Development Kit 6)
- This friendly, all-inclusive reference delivers the lowdown on Java language and syntax fundamentals as well as Java server-side programming, with explanations, reference information, and how-to instructions for both beginning and intermediate-to-advanced programmers
- Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and fun and games
Book I: Java Basics.
Chapter 1: Welcome to Java.
Chapter 2: Installing and Using Java Tools.
Chapter 3: Working with TextPad.
Chapter 4: Using Eclipse.
Book II: Programming Basics.
Chapter 1: Java Programming Basics.
Chapter 2: Working with Variables and Data Types.
Chapter 3: Working with Numbers and Expressions.
Chapter 4: Making Choices.
Chapter 5: Going Around in Circles (Or, Using Loops).
Chapter 6: Pulling a Switcheroo.
Chapter 7: Adding Some Methods to Your Madness.
Chapter 8: Handling Exceptions.
Book III: Object-Oriented Programming.
Chapter 1: Understanding Object-Oriented Programming.
Chapter 2: Making Your Own Classes.
Chapter 3: Working with Statics.
Chapter 4: Using Subclasses and Inheritance.
Chapter 5: Using Abstract Classes and Interfaces.
Chapter 6: Using the Object and Class Classes.
Chapter 7: Using Inner Classes.
Chapter 8: Packaging and Documenting Your Classes.
Book IV: Strings, Arrays, and Collections.
Chapter 1: Working with Strings.
Chapter 2: Using Arrays.
Chapter 3: Using the ArrayList Class.
Chapter 4: Using the LinkedList Class.
Chapter 5: Creating Generic Collection Classes.
Book V: Programming Techniques.
Chapter 1: Programming Threads.
Chapter 2: Network Programming.
Chapter 3: Using Regular Expressions.
Chapter 4: Using Recursion.
Book VI: Swing.
Chapter 1: Swinging into Swing.
Chapter 2: Handling Events.
Chapter 3: Getting Input from the User.
Chapter 4: Choosing from a List.
Chapter 5: Using Layout Managers.
Book VII: Web Programming.
Chapter 1: Creating Applets.
Chapter 2: Creating Servlets.
Chapter 3: Using Java Server Pages.
Chapter 4: Using JavaBeans.
Book VIII: Files and Databases.
Chapter 1: Working with Files.
Chapter 2: Using File Streams.
Chapter 3: Database for $100, Please.
Chapter 4: Using JDBC to Connect to a Database.
Chapter 5: Working with XML.
Book IX: Fun and Games.
Chapter 1: Fun with Fonts and Colors.
Chapter 2: Drawing Shapes.
Chapter 3: Using Images and Sound.
Chapter 4: Animation and Game Programming.
Barry Burd received an M.S. degree in Computer Science at
Rutgers University and a Ph.D. in Mathematics at the University of
Illinois. As a teaching assistant in Champaign-Urbana, Illinois, he
was elected five times to the university-wide List of Teachers
Ranked as Excellent by their Students.
Since 1980, Dr. Burd has been a professor in the Department of Mathematics and Computer Science at Drew University in Madison, New Jersey. When he’s not lecturing at Drew University, Dr. Burd leads training courses for professional programmers in business and industry. He has lectured at conferences in the United States, Europe, Australia, and Asia. He is the author of several articles and books, including Java For Dummies and Ruby on Rails For Dummies, both from Wiley Publishing, Inc.
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|Bonus Chapter 1
The following bonus chapters are available in Adobe PDF format
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