![]() Professional XNA Game Programming: For Xbox 360 and Windows
ISBN: 978-0-470-12677-6
Paperback
504 pages
April 2007
This title is out-of-print and not currently available for purchase from this site.
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Acknowledgements.
Introduction.
Part I: XNA Framework Basics.
1. Introducing XNA.
2. Creating Your First Game: Pong.
3. Helper Classes.
4. Game Components.
Part II: Basic Graphics Engine.
5. Writing Your Own XNA Graphics Engine.
6. Shader Management.
7. Realism Through Normal Mapping.
8. Post-Screen Shaders and the Rocket Commander Game.
Part III: Improving Your Game Engine.
9. Adding Sound with XACT.
10. Player Input and the User Interface.
11. Creating XNA Shooter.
Part IV: Writing a Racing Game.
12. Generating Landscapes and Tracks.
13. Physics.
14. Fine-Tuning and "Modding" the Racing Game.
Appendix A: Resources.
Index.



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