WILEY

KNOWLEDGE FOR GENERATIONS

WILEY - KNOWLEDGE FOR GENERATIONS

United States Change Location

cart.gif CART |  MY ACCOUNT |  CONTACT US |  HELP    
Cover image for product 0470171324
Game Theory: An Introduction
ISBN: 978-0-470-17132-5
Hardcover
415 pages
January 2008
US $105.95 Add to Cart

This price is valid for United States. Change location to view local pricing and availability.

  • Description
  • Table of Contents
  • Author Information
  • Related Websites
Preface.

Acknowledgments.

Introduction.

1. Matrix 2 person games.

1.1 The Basics.

Problems.

1.2 The von Neumann Minimax Theorem.

Problems.

1.3 Mixed strategies.

1.3.1 Dominated Strategies.

1.4 Solving 2 x 2 games graphically.

Problems.

1.5 Graphical solution of 2 x m and n x 2 games.

Problems.

1.6 Best Response Strategies.

Problems.

2. Solution Methods for Matrix Games.

2.1 Solution of some special games.

2.1.1 2 x 2 games again.

Problems.

2.2 Invertible matrix games.

Problems.

2.3 Symmetric games.

Problems.

2.4 Matrix games and linear programming.

2.4.1 A direct formulation without transforming.

Problems.

2.5 Linear Programming and the Simplex Method (Optional).

2.5.1 The Simplex Method Step by Step.

Problems.

2.6 A Game Theory Model of Economic Growth (Optional).

Problems.

3. Two Person Nonzero Sum Games.

3.1 The Basics.

Problems.

3.2 2 x 2 Bimatrix Games.

Problems.

3.3 Interior Mixed Nash Points by Calculus.

Problems.

3.3.1 Proof that there is a Nash Equilibrium for Bimatrix Games (Optional).

3.4 Nonlinear Programming Method for Nonzero Sum 2 person Games.

Problems.

3.5 Choosing among several Nash Equilibria (Optional).

Problems.

4. N Person Nonzero Sum Games with a Continuum of Strategies.

4.1 The Basics.

4.2 Economics applications of Nash equilibria.

Problems.

4.2.1 Duels.

Problems.

4.3 Auctions (Optional).

4.3.1 Complete Information 208.

Problems.

4.3.2 Incomplete Information.

4.3.3 Symmetric Independent Private Value Auctions.

Problems.

4.3.4 Symmetric Individual private value auctions again.

Problems.

5. Cooperative games.

5.1 Coalitions and Characteristic Functions.

Problems.

5.1.1 Finding the least core.

Problems.

5.2 The Nucleolus.

Problems.

5.3 The Shapley Value.

Problems.

5.4 Bargaining.

5.4.1 The Nash model with security point.

5.4.2 Threats.

Problems.

6. Evolutionary Stable Strategies and Population games.

6.1 Evolution.

Problems.

6.2 Population games.

Problems.

Appendix A: The essentials of matrix analysis.

Appendix B: The essentials of probability.

B.0.1 Order Statistics.

Appendix C: The Essentials of Maple.

Appendix D: The Mathematica commands.

Appendix E: Biographies.

Appendix F: Solutions to selected Problems.

Problem Solutions.

References.

Index.

Buy Both and Save 20%!

+ Buy Game Theory: An Introduction (List Price: US $105.95)
with Principles of Econometrics, 3rd Edition (List Price = US $159.95)
Total List Price: US $265.90
Discounted Price: US $212.72
You Save: US $53.18 Add BOTH to Cart
Cannot be combined with any other offers. Learn more.