Professional Windows Vista Gadgets Programming
Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget.
Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built.
Some of the specific topics covered include:
- Sidebar gadgets architecture and components including XML manifest
- Debugging gadgets in Visual Studio 2005
- Deploying gadgets
- The Gadget system APIs
- Localizing gadgets and sidebar security sidebar projects
- Sideshow devices, UI components, and SDK
- Sideshow architecture, managed code, and classes
- Sideshow simple content format (SCF)
- Interacting with sideshow devices and handling sideshow device events
- SideShow projects
Part I: Sidebar Gadgets.
Chapter 1: Introduction to Windows Sidebar.
Chapter 2: Programming Windows Sidebar Gadgets.
Chapter 3: Exploring Sidebar Gadgets APIs.
Chapter 4: Enhancing Sidebar Gadgets.
Chapter 5: Sidebar Gadget Project.
Part II: SideShow Gadgets.
Chapter 6: Introduction to Windows SideShow.
Chapter 7: Programming SideShow Gadgets.
Chapter 8: Simple Content Format.
Chapter 9: Interacting with SideShow Devices.
Chapter 10: SideShow Project.
Wei-Meng speaks regularly at international conferences and has authored and co-authored numerous books on .NET, XML, and wireless technologies. He writes extensively for the online publications such as DevX.com and the O’Reilly Network on topics ranging from .NET to Mac OS X. He is also the author of .NET Compact Framework Pocket Guide (O’Reilly Media, Inc) and Practical .NET 2.0 Networking Projects (Apress). You can contact Wei-Meng at firstname.lastname@example.org