Second Life: The Official Guide, 2nd Edition
Chapter 2: Getting Started.
Chapter 3: A Tour of Second Life.
Chapter 4: Real Residents.
Chapter 5: Your Appearance.
Chapter 6: Using Your Library.
Chapter 7: Managing Your Inventory.
Chapter 8: Building.
Chapter 9: Using the Linden Scripting Language.
Chapter 10: Machinima in Second Life.
Chapter 11: Who Are Yoy? Identity in the Virtual World.
Chapter 12: Shopping.
Chapter 13: Business and Money.
Chapter 14: Cultural Timeline.
Chapter 15: The Future and Impact of Second Life.
Appendix A: Real-Life Education in Second Life.
Appendix B: Media in Second Life.
Appendix C: Brand Presence and Retail Outlets in Second Life.
Appendix D: Glossary.
Appendix E: Additional Resources.
Appendix F: Menu Commands and Functions.
Appendix G: Second Life Community Standards and Intellectual Property Rights.
Appendix H: About the Companion CD.
Wagner James Au is a journalist embedded in Second Life and runs the New World Notes blog.
Cory Ondrejka is CTO of Linden Lab and created the Linden Scripting Language.
Richard Platel has been a resident of Second Life and an LSL scripter since before the public beta in 2003.
Sara Van Gorden has built hundreds of things and works for developer Electric Sheep.
Jeannette Cézanne and Paul Cézanne run SecondSeeker.com, a blog that reviews interesting Second Life places and activities.
Benjamin Batstone-Cunningham helped start the Second Life Machinima community while working at Linden Lab. He recently founded Alt-Zoom Studios, a development agency in SL.
Aleks Krotoski is a long-time Second Life resident who writes about emerging community experiences in virtual worlds.
Celebrity Trollop runs Second Style Fashionista, a blog on Second Life fashion.
Jim Rossignol is a writer and editor focused on digital culture.