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Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art.
Chapter 2: Facing the ZBrush Interface.
Chapter 3: Painting with Pixols, Part 1.
Chapter 4: Painting with Pixols, Part 2.
Chapter 5: Digital Sculpting.
Chapter 6: Advanced Sculpting Techniques.
Chapter 7: Color, Texture, and Alpha.
Chapter 8: Rendering, Lighting, and Materials.
Chapter 9: ZBrush with Other 3D Applications.
Chapter 10: Plug-ins and ZScripts.
Appendix: About the Companion DVD.