The Best of 2600: A Hacker Odyssey
I The 1980s: In the Beginning.
1 Stories and Adventures.
2 The Last Days of Ma Bell.
3 New Toys to Play With.
4 The Early Days of the Net.
5 Corporate History.
7 The Hacker Philosophy.
II The 1990s: The World Discovers Hackers.
8 Pop Culture and the Hacker World.
9 The Computer Revolution.
10 Learning to Hack Other Things.
11 More Hacker Stories and Adventures.
12 The Changing of the Telephone.
13 Hackers and the Law.
III 2000 and Beyond: A Changing Landscape.
14 The Lawsuits.
15 Still More Hacker Stories.
16 A New Era of Telephony.
17 Retail Hacking.
18 Toys of the 21st Century.
—John Baichtal (Wired Blog, August, 2008)
"...a testament to a culture which thrived before computers and the internet mattered to most of the world." (New statesman, September, 2008)