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Cocoa Programming for Mac OS X For Dummies

ISBN: 978-0-470-43289-1
408 pages
February 2009
Cocoa Programming for Mac OS X For Dummies (0470432896) cover image
Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Introduction.

Part I: Developer Tools.

Chapter 1: A Brief Tour of Cocoa Development.

Chapter 2: Creating Your First Cocoa Application.

Chapter 3: Xcode.

Chapter 4: Interface Builder.

Chapter 5: Putting Polishing Touches on Your Application.

Part II: Instant Cocoa and the Objective-C Language.

Chapter 6: The Basics of Objective-C.

Chapter 7: MVC Design.

Chapter 8: A Window with a View.

Chapter 9: Working with Interface Controls.

Chapter 10: Cocoa Data Types.

Part III: Putting It All Together: Cocoa Programming in Depth.

Chapter 11: Text.

Chapter 12: Graphics.

Chapter 13: Managing Your Files.

Chapter 14: Printing with Cocoa.

Chapter 15: Cocoa on the Internet.

Chapter 16: Multimedia.

Part IV: Advanced Cocoa Topics.

Chapter 17: Document-Based Applications.

Chapter 18: Cocoa Bindings.

Chapter 19: Core Data.

Part V: The Part of Tens.

Chapter 20: Ten Tips to Make Cocoa Programming Easier.

Chapter 21: Ten Great Web Sites for Cocoa Developers.

Index.

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Erick Tejkowski was still in elementary school when he began helping to instruct teachers on Apple computers. As a professional developer, he has designed software for clients as varied as Chicken of the Sea, Energizer, Nextel, Edys-Dreyers, Rigid Medical, and Leap Pad.
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