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3D Object Processing: Compression, Indexing and Watermarking

Jean-Luc Dugelay (Editor), Atilla Baskurt (Co-Editor), Mohamed Daoudi (Co-Editor)
ISBN: 978-0-470-51078-0
E-book
210 pages
July 2008
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About the Contributors.

Introduction.

1 Basic Background in 3D Object Processing (Guillaume Lavoué).

1.1 3D Representation and Models.

1.2 3D Data Source

1.3 3D Quality Concepts.

1.4 Summary.

References.

2 3D Compression (Guillaume Lavoué, Florent Dupont, and Atilla Baskurt).

2.1 Introduction.

2.2 Basic Review of 2D Compression.

2.3 Coding and Scalability Basis.

2.4 Direct 3D Compression.

2.5 Compression Based on Approximation.

2.6 Normative Aspect: MPEG-4.

2.7 Conclusion.

2.8 Summary.

2.9 Questions and Problems.

References.

3 3D Indexing and Retrieval (Stefano Berretti, Mohamed Daoudi, Alberto Del Bimbo, Tarik Filali Ansary, Pietro Pala, Julien Tierny, and Jean-Phillippe Vandeborre).

3.1 Introduction 

3.2 Statistical Shape Retrieval.

3.3 Structural Approaches.

3.4 Transform-based Approaches: Spin Images.

3.5 View-based Approach.

3.6 Normative Aspect: MPEG-7.

3.7 Summary.

References.

4 3D Object Watermarking (Jihane Bennour, Jean-Luc Dugelay, Emmanuel Garcia, and Nikos Nikolaidis).

4.1 Introduction.

4.2 Basic Review of Watermarking.

4.3 Watermarking Principles Applied to 3D Objects.

4.4 A Guided Tour of 3D Watermarking Algorithms.

4.5 Concluding Remarks.

4.6 Summary.

4.7 Questions and Problems.

References.

Conclusion.

Index.