ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition
Other Available Formats: E-book
Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.
|7||158||Text correction: Incorrect object name
Under the heading "The eyelids following the eyballs," the second sentence contains an error.
"Now move the EyesCtrl around..." should read:
"Now move Ctrl_Eyes around..."
|9||203||Text correction: incorrectly named file node
Under "Stringing Multiple Maps Together," the last sentence in step 3 contains an error.
"Load your up texture into browsUpFile." should read:
"Load your up texture into upFile."
|11||268||Incorrectly numbered figure
The figure labeled 11.43 should be Figure 11.46.
The last sentence under "Building the First Half":
"Now to connect things to pCube2_add." should read:
"Now to connect things to pCube2_addA."
The first sentence in the sidebar near the top of the page, "Even a slider you create..." should read:
"Even if a slider you create..."
|9||324||Video missing from DVD: 16-bit displacement map demo
The demonstration video referred to under Setting UP 16-Bit Displacement Renders in Maya was left off of the DVD. To download this video go to the Resources and Downloads tab.
Under "Point-Level Rigging," the second-to-last line (end of the fifth sentence),
"...when you plug those two points into a blend shape, they stay together as they move." should read:
"...when you plug those two points into a blend shape, they don't stay together as they move."