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ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition

ISBN: 978-0-470-57257-3
432 pages
February 2011
ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition (0470572574) cover image
A stunning, content-rich update to this top-selling ZBrush guide!

This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines.

Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide.

  • Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted
  • Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming
  • Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit
  • Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry

Discover the beauty of ZBrush with this colorful, in-depth guide.

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Foreword.

Introduction.

Chapter 1 Sculpting, from Traditional to Digital.

Chapter 2 Sculpting in ZBrush.

Chapter 3 Designing a Character Bust.

Chapter 4 ZBrush for Detailing.

Chapter 5 Texture Painting.

Chapter 6 ZSpheres.

Chapter 7 Transpose, ZSphere Rigging, Retopology, and Mesh Extraction.

Chapter 8 ZBrush Movies and Photoshop Composites.

Chapter 9 Normal Maps, Displacement Maps, Maya, and Decimation Master.

Chapter 10 ZSketch and Hard-Surface Brushes.

Appendix About the Companion DVD 395

Index.

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Scott Spencer is a freelance character sculptor and designer. He is currently at the Weta Workshop in New Zealand, where he is working on Peter Jackson's The Hobbit. He has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor, longtime beta tester, and consultant to Pixologic.
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Download TitleSizeDownload
Bonus tutorials and videos 49.72 MB Click to Download
Bonus tutorials and videos 45.54 MB Click to Download
Bonus tutorials and videos 59.05 MB Click to Download
Bonus tutorials and videos 57.56 MB Click to Download
Bonus tutorials and videos: spheredemon part 1a 44.54 MB Click to Download
Bonus tutorials and videos: spheredemon part 1b 46.31 MB Click to Download
Bonus tutorials and videos: spheredemon part 2 86.63 MB Click to Download
Bonus tutorials and videos: spheredemon part 3 57.88 MB Click to Download
Bonus tutorials and videos 49.76 MB Click to Download
Bonus tutorials and videos 80.67 MB Click to Download
Bonus tutorials and videos 28.22 MB Click to Download
Bonus tutorials and videos 80.25 MB Click to Download
Video missing on DVD: 16-bit displacement map demo, part 1 30.37 MB Click to Download
File missing from DVD: SpotLight video, referred to on page 194 35.71 MB Click to Download
Video missing on DVD: 16-bit displacement map demo, part 2 47.76 MB Click to Download
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Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.

ChapterPageDetailsDatePrint Run
7 158 Text correction: Incorrect object name
Under the heading "The eyelids following the eyballs," the second sentence contains an error.
"Now move the EyesCtrl around..." should read:
"Now move Ctrl_Eyes around..."
6/1/11 1st
9 203 Text correction: incorrectly named file node
Under "Stringing Multiple Maps Together," the last sentence in step 3 contains an error.
"Load your up texture into browsUpFile." should read:
"Load your up texture into upFile."
6/1/11 1st
11 268 Incorrectly numbered figure
The figure labeled 11.43 should be Figure 11.46.
6/1/11 1st
12 285 Text correction
The last sentence under "Building the First Half":
"Now to connect things to pCube2_add." should read:
"Now to connect things to pCube2_addA."
6/1/11 1st
12 298 Text correction
The first sentence in the sidebar near the top of the page, "Even a slider you create..." should read:
"Even if a slider you create..."
6/1/11 1st
9 324 Video missing from DVD: 16-bit displacement map demo
The demonstration video referred to under Setting UP 16-Bit Displacement Renders in Maya was left off of the DVD. To download this video go to the Resources and Downloads tab.
6/1/11 1st
13 331 Text correction
Under "Point-Level Rigging," the second-to-last line (end of the fifth sentence),
"...when you plug those two points into a blend shape, they stay together as they move." should read:
"...when you plug those two points into a blend shape, they don't stay together as they move."
6/1/11 1st
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Bonus video
To watch more bonus content via a third-party website, click here
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