Flash Catalyst CS5 Bible
Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applicationswithout writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application.
- Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code
- Reviews the basics of the Flex framework and rich Internet applications
- Demonstrates how to import comps and assets into Flash Builder in order to create an application
Convert your ideas from design into functioning applicationsand avoid writing complex codewith this authoritative resource.
Quick Start: Dive Into Flash Catalyst CS5.
Part I: Rich Internet Applications and the Flash Platform.
Chapter 1: Understanding Rich Internet Applications.
Chapter 2: Introducing Flash Catalyst.
Chapter 3: Working with Other Applications.
Part II: Designing the Application.
Chapter 4: Wireframing an Application in Flash Catalyst.
Chapter 5: Creating an Application Comp in Illustrator.
Chapter 6: Creating Assets in Photoshop.
Chapter 7: Using Fireworks with Flash Catalyst.
Part III: Creating the Application in Catalyst.
Chapter 8: Converting Illustrator and Photoshop Artwork into Catalyst Projects.
Chapter 9: Converting Artwork to Components.
Chapter 10: Creating View States.
Chapter 11: Adding Animation.
Chapter 12: Working with Design-time Data.
Chapter 13: Adding Multimedia.
Part IV: Exporting Projects into Flash Builder 4.
Chapter 14: Flash Builder 4 and the Flex Framework.
Chapter 15: Export a Flash Catalyst Project to Flash Builder.
Chapter 16: Returning a Project to Flash Catalyst.
Chapter 17: Exporting Catalyst Projects Directly to Flash Player.
Chapter 18: Creating a Project for AIR.
Part V: Build a Complete Project.
Chapter 19: Creating a Design Comp in Illustrator.
Chapter 20: Importing the Design into Catalyst.
Chapter 21: Importing Additional Artwork from Illustrator and Photoshop.
Chapter 22: Converting Artwork to Components in Your Project.
Chapter 23: Creating View States in Your Project.
Chapter 24: Adding Data Lists.
Chapter 25: Importing Your Project into Flash Builder.
Chapter 26: Connecting Your Project to Live Data.
Part VI: Appendixes.
Appendix A: Keyboard Shortcuts.
Appendix B: Best Practices.
Appendix C: What’s on the Book’s Web Site.