Streaming Media: Technologies, Standards, ApplicationsISBN: 978-0-470-84724-4
Paperback
236 pages
June 2003
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1. The basics of streaming technology.
Streaming.
On-demand content and live broadcasts.
Bandwidth.
SureStream/Multiple Bit Rate.
Streaming media protocols.
Splitting and Load balancing.
Unicasting and Multicasting.
Embedding.
SMIL.
Data compression.
2. Streaming video production.
Source material.
Capturing.
Encoding.
Provision.
Requesting.
A sample live broadcast.
3. RealSystem.
Audio and video codecs.
SureStreaming.
Creating RealMedia content.
Delivering RealMedia content.
Playing back RealMedia content.
4. Microsoft Windows Media.
Audio and video codecs.
Multiple bit rate video.
Creating Windows Media content.
Providing Windows Media content.
Playing back Windows Media content.
5. QuickTime.
Multitalent QuickTime.
Audio and video codecs.
Creating QuickTime content - On Demand.
Creating QuickTime co ntent - Livestreams.
Providing QuickTime content.
Playing back QuickTime content.
Further solutions.
Further solutions for audio streaming.
Further solutions for video streaming.
Further streaming technologies?
Further tools for generating content.
Hardware.
6. Concluding Remarks.
Comparing systems.
The future...
Index.
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