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iPhone® Application Development For Dummies®, 3rd Edition

ISBN: 978-0-470-87996-2
480 pages
October 2010
iPhone® Application Development For Dummies®, 3rd Edition (0470879963) cover image


Start building iPhone apps today with this friendly guide!

Whether you're a beginner programmer who wants to build your first app, or a professional developer looking to leverage the marketing power of the iPhone SDK, this book walks you through the basics for building a variety of applications. Plus, you'll get invaluable advice on navigating the App Store so you can make money off of your original creations. This new edition covers all the latest information you need to know to get started developing apps immediately.

  • Walks you through the fundamentals of developing a variety of applications for the iPhone
  • Covers the latest updates for the iPad universal code and the new iPhone SDK
  • Delves into getting your apps in the App Store and selling them
  • Shows you how to use Apple's developer tools
  • Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back

No matter your level of experience of expertise, iPhone Application Development For Dummies, 3rd Edition enables you to leverage the power of the open iPhone SDK so you can start developing apps today.


Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

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Table of Contents

Part I: Getting Started.

Chapter 1: Creating Killer iPhone Applications.

Chapter 2: Looking Behind the Screen.

Chapter 3: Enlisting in the Developer Corps.

Part II: Using the iPhone Development Tools.

Chapter 4: Getting to Know the SDK.

Chapter 5: Building the User Interface.

Chapter 6: While Your Application Is Running.

Part III: From "Gee, That's a Good Idea," to the App Store.

Chapter 7: Actually Writing Code.

Chapter 8: Entering and Managing Data.

Chapter 9: Saving Data and Creating a Secret Button.

Chapter 10: Using the Debugger.

Chapter 11: Buttoning It Down and Calling Home.

Chapter 12: Death, Taxes, and the iPhone Provisioning.

Part IV: An Industrial-Strength Application.

Chapter 13: Designing Your Application.

Chapter 14: Setting the Table.

Chapter 15: Enhancing the User Experience.

Chapter 16: Creating Controllers and Their Models.

Chapter 17: Finding Your Way.

Chapter 18: Location, Location, Location.

Part V: The Part of Tens.

Chapter 19: Top Ten Apple Sample Applications (With Code!)

Chapter 20: Ten Ways to Be a Happy Developer.


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Author Information

Neal Goldstein is passionate about the possibilities inherent in mobile computing. He was among the earliest developers of Service Oriented Architecture (SOA), currently heads an iPhone startup, and is a sought-after conference speaker. Neal is also the coauthor of iPhone & iPad Game Development For Dummies.

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