Golf For Dummies, 4th Edition
Golf For Dummies, 4th Edition, gives you all the latest information on the game, including updated expert advice on everything from improving fundamentals to mastering the game's mental aspects. With advice from professional Gary McCord, this expert guide gives you easy to follow instructions for hitting the ball farther and straighter, and hints on how to shave strokes off your game.
- Updated instructions on grips, stances, and swings
- The most current stars and best courses
- New tips from top players on how to improve your game
- Details on the latest golf equipment and technology
Playing golf is fun-playing better is even more fun. With a little help from Golf For Dummies, 4th Edition, you'll have the time of your life whenever you hit the links.
Part I: Welcome to a Mad Great Game.
Chapter 1: Why Play Golf?
Chapter 2: Choosing Your Weapons Wisely.
Chapter 3: Taking Golf Lessons (And Other Sources of Help).
Chapter 4: Getting in Golf Shape.
Chapter 5: Where to Play and How to Fit In.
Part II: Getting Into the Swing.
Chapter 6: Swing Basics.
Chapter 7: Improve Your Move: Refining Your Swing.
Chapter 8: Chipping and Pitching: Short-Game Secrets.
Chapter 9: Putting: The Game Within the Game.
Chapter 10: Bunker Play: It’s Easy (Really!).
Part III: Common Faults and Easy Fixes.
Chapter 11: Did I Do That? Solving Common Problems.
Chapter 12: Beating Bad Breaks and Bad Weather.
Part IV: Taking Your Game Public.
Chapter 13: Step Right Up and Play!
Chapter 14: Rules, Etiquette, and Keeping Score.
Chapter 15: Gamesmanship and Sportsmanship.
Chapter 16: Stepping Up Your Game.
Part V: How to Be a Smart Golf Consumer.
Chapter 17: Watching Golf in Person.
Chapter 18: Golf on TV.
Chapter 19: Getting Your Golf Online.
Chapter 20: Screen Gems: Surveying the Best of Virtual Golf.
Part VI: The Part of Tens.
Chapter 21: Golf’s Ten Commandments.
Chapter 22: Gary’s Ten Favorite Courses.
Chapter 23: Gary’s Top Ten Male Players.
Chapter 24: Gary’s Top Ten Female Players.
Chapter 25: Ten Immor tal Golf Moments.
Part VII: Appendixes.
Appendix A: Golf Talk.
Appendix B: Golf Organizations.
The old saying is as true in golf as it is in life: nobody's perfect. In golf, nobody's even close. Even the best players have little hitches in their methods that bedevil them, especially under pressure. Greg Norman once had a tendency to hit the ball well to the right of the target on the closing holes of big tournaments. Phil Mickelson and Tiger Woods have gone through periods when they drove the ball crookedly at the worst possible times.
Golf For Dummies, 4th Edition, covers all of the latest information on the game, from improving fundamentals to mastering the game's mental aspects. With advice from professional Gary McCord, this expert guide gives you easy-to-follow instructions for hitting the ball farther and straighter, and hints on how to shave strokes off your game. The book is jam-packed with ways you can get “in the swing of things” and start a winning streak, including:
- Common swing faults: Slicing and hooking, hitting from the top, and swaying off the ball
- Tackling the trouble off the tee: How to avoid popping up tee shots or suffering from a power outage
- Getting the tension out of your grip
- Turning your shoulder on the backswing
- Using your head for better golf: Tips for better head position
- Hitting the ball towards the target
- Checking alignment, weight shift, grip pressure, and distance from the ball
- And much, much more!
Playing golf is fun. Playing well is even more fun. With a little help from Golf For Dummies, 4th Edition, you'll have the time of your life whenever you hit the links.