Mastering Autodesk Maya 2012
Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline.
- Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials
- Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools
- Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines
- Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry
If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.
Chapter 1 Working in Autodesk Maya 1
Chapter 2 Virtual Filmmaking with Autodesk Maya Cameras 53
Chapter 3 Modeling I 105
Chapter 4 Modeling II 173
Chapter 5 Animation Techniques 227
Chapter 6 Animating with Deformers 293
Chapter 7 Rigging and Muscle Systems 347
Chapter 8 Paint Effects 411
Chapter 9 Lighting with mental ray 461
Chapter 10 mental ray Shading Techniques 519
Chapter 11 Texture Mapping 563
Chapter 12 Rendering for Compositing 613
Chapter 13 Introducing nParticles 675
Chapter 14 Dynamic Effects 743
Chapter 15 Fur, Hair, and Clothing 793
Chapter 16 Autodesk Maya Fluids 855
Appendix A The Bottom Line 889
Appendix B Autodesk Maya 2012 Certification 909
Appendix C About the Companion DVD 913
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Autodesk Maya 2011, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush 4, all from Sybex.
Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.
|5||235||Text correction: error in instructions under IK Handle Tool
Step 22 should read:
"Position the circle at the same location as the legsControlGroup's pivot."