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Mastering Autodesk Maya 2012

ISBN: 978-0-470-91977-4
992 pages
August 2011
Mastering Autodesk Maya 2012 (0470919779) cover image
The exclusive, official guide to the very latest version of Maya

Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline.

  • Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials
  • Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools
  • Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines
  • Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry

If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

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Introduction xxiii

Chapter 1 Working in Autodesk Maya 1

Chapter 2 Virtual Filmmaking with Autodesk Maya Cameras 53

Chapter 3 Modeling I 105

Chapter 4 Modeling II 173

Chapter 5 Animation Techniques 227

Chapter 6 Animating with Deformers 293

Chapter 7 Rigging and Muscle Systems 347

Chapter 8 Paint Effects 411

Chapter 9 Lighting with mental ray 461

Chapter 10 mental ray Shading Techniques 519

Chapter 11 Texture Mapping 563

Chapter 12 Rendering for Compositing 613

Chapter 13 Introducing nParticles 675

Chapter 14 Dynamic Effects 743

Chapter 15 Fur, Hair, and Clothing 793

Chapter 16 Autodesk Maya Fluids 855

Appendix A The Bottom Line 889

Appendix B Autodesk Maya 2012 Certification 909

Appendix C About the Companion DVD 913

Index 917

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Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.

Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Autodesk Maya 2011, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush 4, all from Sybex.

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Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.

ChapterPageDetailsDatePrint Run
5 235 Text correction: error in instructions under IK Handle Tool
Step 22 should read:
"Position the circle at the same location as the legsControlGroup's pivot."

9/30/11 1st
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Instructors Resources
Wiley Instructor Companion Site
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