- Developing a Scripting Strategy
- Selecting and Using Your Tools
- Browser and Document Objects
- Scripts and HTML Documents
- Programming Fundamentals
- Window and Document Objects
- Forms and Form Elements
- Strings, Math, and Dates
- Scripting Frames and Multiple Windows
- Images and Dynamic HTML
- The String Object
- The Math, Number, and Boolean Objects
- The Date Object
- The Array Object
- E4X - Native XML Processing
- Control Structures and Exception Handling
- Function Objects and Custom Objects
- Global Functions and Statements
- Document Object Model Essentials
- Generic HTML Element Objects
- Window and Frame Objects
- Location and History Objects
- Document and Body Objects
- Link and Anchor Objects
- Image, Area, Map, and Canvas Objects
- Event Objects
Chapter 2: Developing a Scripting Strategy.
Chapter 3: Selecting and Using Your Tools.
Chapter 6: Browser and DocumentObjects.
Chapter 7: Scripts and HTML Documents.
Chapter 8: Programming Fundamentals, Part I.
Chapter 9: Programming Fundamentals, Part II.
Chapter 10: Window and Document Objects.
Chapter 11: Forms and Form Elements.
Chapter 12: Strings,Math, and Dates.
Chapter 13: Scripting Frames and Multiple Windows.
Chapter 14: Images and Dynamic HTML.
Chapter 15: The String Object.
Chapter 16: The Math, Number, and Boolean Objects.
Chapter 17: The Date Object.
Chapter 18: The Array Object.
Chapter 20: E4X — Native XML Processing.
Chapter 21: Control Structures and Exception Handling.
Chapter 23: Function Objects and Custom Objects.
Chapter 24: Global Functions and Statements.
Part IV: Document Objects Reference.
Chapter 25: Document Object Model Essentials.
Chapter 26: Generic HTML Element Objects.
Chapter 27: Window and Frame Objects.
Chapter 28: Location and History Objects.
Chapter 29: Document and Body Objects.
Chapter 30: Link and Anchor Objects.
Chapter 31: Image, Area, Map, and Canvas Objects.
Chapter 32: Event Objects.
Part V: Appendixes.
Appendix B: What’s on the CD-ROM.
Bonus Chapters on the CD-ROM.
Michael Morrison is a writer, developer, toy inventor, and author of a variety of books covering topics such as Java, C++, Web scripting, XML, game development, and mobile devices. Some of Michael’s notable writing projects include Faster Smarter HTML and XML, Teach Yourself HTML & CSS in 24 Hours, and Beginning Game Programming. Michael is also the founder of Stalefish Labs (www.stalefishlabs.com), an entertainment company specializing in unusual games, toys, and interactive products.
Paul Novitski has been writing software as a freelance programmer since 1981. He once taught himself BASIC in order to write a machine language disassembler so that he could lovingly hack Wang’s OIS microcode. He has focused on internet programming since the late ’90s. His company, Juniper Webcraft, produces HTML-strict websites featuring accessible, semantic markup, separation of development layers, and intuitive user interfaces. He knows the righteousness of elegant code, the poignancy of living on the bleeding edge of wilderness, the sweet melancholy of mbira music, and the scorching joy of raising twin boys.