Games on Symbian OS: A Handbook for Mobile Development
The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.
Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively.
The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
* a C++ developer familiar with mobile development but new to the games market
* a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones.
This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
About this Book.
About the Authors.
Part One: A Symbian Perspective on Mobile Games.
Part Two: creating Native Games on Symbian OS v9.
2. Symbian OS Game basics.
3. Graphics on Symbian OS.
4. Adding Audio to Games on Symbian OS.
5. Multiplayer Games.
6. Exploiting the Phone Hardware.
Part Three: Porting Games to Symbian OS.
7. C/C++ Standards Support for Games Developers on Symbian OS.
8. The N-Gage Platform.
Part Four: Java ME, Doja and Flash Lite On Symbian OS.
9. MIDP Games on Symbian OS.
10. Games in Japan.
11. Flash Lite Games on Symbian OS.
References and Resources.
Jo is author of Symbian OS Explained: Effective C++ Programming for Smartphones, which was published by Symbian Press in 2004. She co-authored the Accredited Symbian Developer Primer: Fundamentals of Symbian OS, with her partner, Mark Jacobs, published by Symbian Press in 2006.
Jo became an Accredited Symbian Developer in 2005 and a Forum Nokia Champion in 2006 and 2007.
Games on Symbian OS: A Handbook for Mobile Development (US $50.00)
-and- Project Arcade: Build Your Own Arcade Machine, 2nd Edition (US $29.99)
Total List Price: US $79.99
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