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VRML 2.0 Sourcebook, 2nd Edition

ISBN: 978-0-471-16507-1
688 pages
December 1996
VRML 2.0 Sourcebook, 2nd Edition (0471165077) cover image

Description

THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
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Table of Contents

Preface ix

Acronyms and Abbreviations xiii

Notation xvii

1 Introduction 1

2 Use of satellites for VSAT networks 47

3 Operational aspects 79

4 Networking aspects 99

5 Radio frequency link analysis 171

Appendices 239

References 265

Index 267

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Author Information

ANDREA L. AMES is a Junior Fellow of the SDSC and a technical communication and new communication media expert at Informix Software, Inc.
DAVID R. NADEAU is an expert in interactive 3-D computer graphics and is coleader of the VRML research and development effort at SDSC.
JOHN L. MORELAND is an expert in programming for interactivity and multimedia systems development, and is coleader of the VRML R&D team at SDSC.
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Related Websites / Extra

Companion Site to the BookGet online examples and other tools discussed in the book
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