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KNOWLEDGE FOR GENERATIONS

WILEY - KNOWLEDGE FOR GENERATIONS

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Massively Multiplayer Games For Dummies
ISBN: 978-0-471-75273-8
Paperback
342 pages
December 2005
US $24.99 Add to Cart

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  • Description
  • Table of Contents
  • Author Information
Foreword.

Introduction.

Part I: Getting Started with MMGs.

Chapter 1: Introducing Massively Multiplayer Games.

Chapter 2: Finding Your Perfect World.

Chapter 3: Making the Connection.

Part II: Your First Few Days: Going from Newbie to Pro.

Chapter 4: Your First Day: Embracing Your Inner Newbie.

Chapter 5: Your First Week: Decisions, Decisions, Decisions.

Chapter 6: Getting Help from Customer Support.

Part III: Playing Well with Others: Not Just for Elementary School Anymore.

Chapter 7: Solo versus LFG: Why (and How) to Find Other Players.

Chapter 8: There Is No “Aieee” in Team: Helping Your Group Survive.

Chapter 9: Emily Post Never Wrote about the Undead: MMG Etiquette.

Part IV: From Group to Guild: Making Your Mark in the World.

Chapter 10: What Is a Guild, and What’s in It for Me?

Chapter 11: Finding the Right Guild for You.

Chapter 12: Guilds in the Long Term: But I Already Have a Family!

Part V: Have Fun Storming the Castle: The Endgame.

Chapter 13: What the Endgame Means: How Do I Win?

Chapter 14: The Buck Starts Here: Being an Online Merchant.

Chapter 15: Writing Yourself Into the Story: Roleplaying.

Chapter 16: Slaying the Dragon: Raiding.

Chapter 17: The Most Dangerous Enemy: Player vs. Player.

Part VI: Where to Go from Here.

Chapter 18: The Game Outside the Game: Message Boards and Web Sites.

Chapter 19: Knowing When to Say When.

Part VII: The Part of Tens.

Chapter 20: Ten Things I Wish I Knew When I Played My First MMG.

Chapter 21: Ten MMG-Related Web Sites.

Chapter 22: Ten Proudest Achievements in an MMG (From Selected Players).

Appendix: A Glossary of Newspeak: MMG Jargon.

Index.

What’s on the DVD?