![]() Massively Multiplayer Games For Dummies
ISBN: 978-0-471-75273-8
Paperback
342 pages
December 2005
US $24.99
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Introduction.
Part I: Getting Started with MMGs.
Chapter 1: Introducing Massively Multiplayer Games.
Chapter 2: Finding Your Perfect World.
Chapter 3: Making the Connection.
Part II: Your First Few Days: Going from Newbie to Pro.
Chapter 4: Your First Day: Embracing Your Inner Newbie.
Chapter 5: Your First Week: Decisions, Decisions, Decisions.
Chapter 6: Getting Help from Customer Support.
Part III: Playing Well with Others: Not Just for Elementary School Anymore.
Chapter 7: Solo versus LFG: Why (and How) to Find Other Players.
Chapter 8: There Is No “Aieee” in Team: Helping Your Group Survive.
Chapter 9: Emily Post Never Wrote about the Undead: MMG Etiquette.
Part IV: From Group to Guild: Making Your Mark in the World.
Chapter 10: What Is a Guild, and What’s in It for Me?
Chapter 11: Finding the Right Guild for You.
Chapter 12: Guilds in the Long Term: But I Already Have a Family!
Part V: Have Fun Storming the Castle: The Endgame.
Chapter 13: What the Endgame Means: How Do I Win?
Chapter 14: The Buck Starts Here: Being an Online Merchant.
Chapter 15: Writing Yourself Into the Story: Roleplaying.
Chapter 16: Slaying the Dragon: Raiding.
Chapter 17: The Most Dangerous Enemy: Player vs. Player.
Part VI: Where to Go from Here.
Chapter 18: The Game Outside the Game: Message Boards and Web Sites.
Chapter 19: Knowing When to Say When.
Part VII: The Part of Tens.
Chapter 20: Ten Things I Wish I Knew When I Played My First MMG.
Chapter 21: Ten MMG-Related Web Sites.
Chapter 22: Ten Proudest Achievements in an MMG (From Selected Players).
Appendix: A Glossary of Newspeak: MMG Jargon.
Index.
What’s on the DVD?

