WILEY

Publishers since 1807

Wiley - Publishers Since 1807

United States Change Location

cart.gif CART |  MY ACCOUNT |  CONTACT US |  HELP    
Cover image for product 047177197X
Flash 8 ActionScript Bible
ISBN: 978-0-471-77197-5
Paperback
864 pages
January 2006
This title is out-of-print and not currently available for purchase from this site.
Other Available Formats: Adobe E-Book
  • Description
  • Table of Contents
  • Author Information
  • Download
Acknowledgments.

Introduction.

Part I: Getting Started with Flash 8 ActionScript.

Chapter 1: Introducing Flash 8.

Chapter 2: Learning ActionScript Basics.

Chapter 3: Constructing ActionScript.

Chapter 4: Working with Functions.

Chapter 5: Getting to Know Objects.

Chapter 6: Debugging and Error Handling.

Part II: Using Core Classes.

Chapter 7: Working with Arrays.

Chapter 8: Using Numbers.

Chapter 9: Using Math.

Chapter 10: Working with Dates and Times.

Chapter 11: Working with Strings.

Chapter 12: Applying Regular Expressions.

Part III: Working with Display Objects.

Chapter 13: Using Display Objects.

Chapter 14: Working with Movie Clips.

Chapter 15: Drawing Programmatically.

Chapter 16: Transforming Colors.

Chapter 17: Applying Filters.

Chapter 18: Using the Bitmap API.

Chapter 19: Working with Text Fields and Selection.

Chapter 20: Formatting Text.

Part IV: Scripting Player Control.

Chapter 21: Managing Mouse and Key Interactivity.

Chapter 22: Working with the Stage.

Chapter 23: Using Context Menus.

Chapter 24: Understanding the Capabilities and Security Objects.

Chapter 25: Printing.

Part V: Working with Media.

Chapter 26: Programming Sound.

Chapter 27: Managing Video.

Part VI: Using Components.

Chapter 28: Using UI Components.

Chapter 29: Styling UI Components.

Chapter 30: Creating Custom Components.

Part VII: Managing Data.

Chapter 31: Using Shared Objects.

Chapter 32: Understanding LocalConnection Objects.

Chapter 33: Programming with the XML and LoadVars Classes.

Chapter 34: Using Persistent Socket Communications.

Chapter 35: Using Web Services.

Chapter 36: Introducing Flash Remoting.

Chapter 37: Managing File Uploads and Downloads.

Part VIII: Working with Flash in Context.

Chapter 38: Working with Flash in the Web Browser.

Chapter 39: Making Movies Accessible and Universal.

Chapter 40: Scripting for the Flash Stand-Alone Player.

Index.