Visual Basic 6 For Dummies
Create your own custom Visual Basic programs fast for Windows 95, Windows 98, and Windows NT!
If you want to develop business applications for Windows, then Microsoft's Visual Basic 6 programming environment is for you. With its powerful and friendly object-oriented interface, Visual Basic 6 is the ideal tool for creating easy-to-use and attractive interfaces of your own. Whether you want to build original programs from the ground up or take advantage of existing wizards, Visual Basic 6 For Dummies will help you design and debug your work - and accomplish all your goals!
- Covers using Visual Basic 6 with Windows 95, Windows 98, and Windows NT
- Walks you through the ins and outs of object-oriented programming in Visual Basic and using the Visual Basic toolset
- Shows you how to make use of menus and submenus, write subprograms that everyone can share, save and retrieve information in databases, integrate ActiveX controls into your applications, and build attractive user interfaces with buttons, boxes, and scroll bars
From the fundamentals of writing BASIC code to the thrill of distributing your very own custom applications, Visual Basic 6 For Dummies brings a fresh perspective to programming in Visual Basic 6 that everyone can understand.
PART I: Creating a Visual Basic 6 Program.
Chapter 1: How Visual Basic Works.
Chapter 2: Using the Visual Basic User Interface.
Chapter 3: Designing Your First User Interface.
Chapter 4: Writing Basic Code.
PART II: Creating User Interfaces.
Chapter 5: User Interface Design 101.
Chapter 6: Forms and Buttons.
Chapter 7: Boxes and Buttons for Making Choices.
Chapter 8: Text Boxes for Typing and Showing Words.
Chapter 9: Scroll Bars and Labels.
Chapter 10: Pretty Pictures and Objects from Geometry.
PART III: Making Menus.
Chapter 11: Creating and Editing Pull-Down Menus.
Chapter 12: Submenus, Growing Menus, and Pop-Up Menus.
Chapter 13: Dialog Boxes.
PART IV: The Basics of Writing Code.
Chapter 14: Event Procedures.
Chapter 15: Using Variables.
Chapter 16: Responding to the User.
Chapter 17: Math 101: Arithmetic, Logical, and Comparison Operators.
Chapter 18: Strings and Things.
Chapter 19: Defining Constants and Using Comments.
Chapter 20: Killing Bugs.
PART V: Making Decisions (Something you Stop Doing When You Get Married).
Chapter 21: The If-Then and If-Then-Else Statements.
Chapter 22: The Select Case Statement.
PART VI: Getting Loopy.
Chapter 23: The Do While and Do-Loop While Loops.
Chapter 24: The Do Until and Do-Loop Until Loops.
Chapter 25: For Next Loops That Can Count.
Chapter 26: Nested Loops and Quick Exits.
PART VII: Writing Subprograms (So You Don't Go Crazy All at Once).
Chapter 27: General Procedures (Subprograms Tha Everyone Can Share).
Chapter 28: Passing Arguments.
Chapter 29: Functions, a Unique Type of Subprogram.
Chapter 30: Getting Some Class with Object-Oriented Programming.
Chapter 31: Managing Files.
PART VIII: Database Files and Printing.
Chapter 32: Creating Database Files.
Chapter 33: Using Files from Database Programs You'd Rather Not Use.
Chapter 34: Making Your Program Print Stuff.
PART IX: The Part of Tens.
Chapter 35: The Ten Visual Basic Topics That Didn't Fit Anywhere Else.
Appendix A: About the CD.
Hungry Minds End-User License Agreement.
Book Registration Information.