![]() Flash 5 Bible
ISBN: 978-0-7645-3515-4
Paperback
1299 pages
March 2001
US $49.99
This price is valid for United States. Change location to view local pricing and availability. |
Instructors may request an evaluation copy for this title.
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Preface.
Acknowledgments.
Part I: Mastering the Flash Environment.
Chapter 1: Understanding the Flash Framework.
Chapter 2: Exploring the Interface: Panels, Settings, and More.
Chapter 3: Using Tools for Navigation and Viewing.
Chapter 4: Working with Selections and the Pen Tool.
Chapter 5: Working with the Drawing and Painting Tools.
Chapter 6: Applying Color.
Chapter 7: Working with Text.
Part II: Creating Flash Graphics.
Chapter 8: Exploring the Timeline.
Chapter 9: Checking Out the Library: Symbols and Instances.
Chapter 10: Drawing in Flash.
Chapter 11: Animating in Flash.
Chapter 12: Using Bitmaps and Other Media with Flash.
Chapter 13: Designing Interfaces and Interface Elements.
Part III: Sound Planning.
Chapter 14: Understanding Sound for Flash.
Chapter 15: Importing and Editing Sounds in Flash.
Chapter 16: Optimizing Flash Sound for Export.
Part IV: Adding Basic Interactivity to Flash Movies.
Chapter 17: Understanding Actions and Event Handlers.
Chapter 18: Navigating Flash Timelines.
Chapter 19: Controlling Movie Clips.
Chapter 20: Sharing and Loading Assets.
Part V: Programming Flash Movies with ActionScript.
Chapter 21: Planning Code Structures.
Chapter 22: Creating Subroutines and Manipulating Data.
Chapter 23: Understanding Movie Clips as Complex Objects.
Chapter 24: Sending Data In and Out of Flash.
Chapter 25: Understanding HTML and Text Field Functions in Flash.
Chapter 26: Advanced Movie Clip Architecture and Beyond.
Part VI: Using Flash with Generator and Other Server Technologies.
Chapter 27: What Is Generator?
Chapter 28: Revving Up Generator.
Chapter 29: Working with Third-party, Server-side Applications.
Part VII: Using Flash with Other Programs.
Chapter 30: Working with Raster Graphics.
Chapter 31: Working with Vector Graphics.
Chapter 32: Working with Audio Applications.
Chapter 33: Working with 3D Graphics.
Chapter 34: Working with QuickTime.
Chapter 35: Working with RealPlayer.
Chapter 36: Creating Full-Motion Video with Flash.
Chapter 37: Creating Cartoon Animation with Flash.
Chapter 38: Planning Flash Production with Flowcharting Software.
Chapter 39: Working with Authoring Applications.
Part VIII: Distributing Flash Movies.
Chapter 40: Publishing Flash Movies.
Chapter 41: Integrating Flash Content with HTML.
Chapter 42: Using Players, Projectors, and Screensaver Utilities.
Appendix A: Using the CD-ROM.
Appendix B: Contact Information for Contributors and Expert Tutorialists.
Index.
End-User License Agreement.
CD-ROM Installation Instructions.
Acknowledgments.
Part I: Mastering the Flash Environment.
Chapter 1: Understanding the Flash Framework.
Chapter 2: Exploring the Interface: Panels, Settings, and More.
Chapter 3: Using Tools for Navigation and Viewing.
Chapter 4: Working with Selections and the Pen Tool.
Chapter 5: Working with the Drawing and Painting Tools.
Chapter 6: Applying Color.
Chapter 7: Working with Text.
Part II: Creating Flash Graphics.
Chapter 8: Exploring the Timeline.
Chapter 9: Checking Out the Library: Symbols and Instances.
Chapter 10: Drawing in Flash.
Chapter 11: Animating in Flash.
Chapter 12: Using Bitmaps and Other Media with Flash.
Chapter 13: Designing Interfaces and Interface Elements.
Part III: Sound Planning.
Chapter 14: Understanding Sound for Flash.
Chapter 15: Importing and Editing Sounds in Flash.
Chapter 16: Optimizing Flash Sound for Export.
Part IV: Adding Basic Interactivity to Flash Movies.
Chapter 17: Understanding Actions and Event Handlers.
Chapter 18: Navigating Flash Timelines.
Chapter 19: Controlling Movie Clips.
Chapter 20: Sharing and Loading Assets.
Part V: Programming Flash Movies with ActionScript.
Chapter 21: Planning Code Structures.
Chapter 22: Creating Subroutines and Manipulating Data.
Chapter 23: Understanding Movie Clips as Complex Objects.
Chapter 24: Sending Data In and Out of Flash.
Chapter 25: Understanding HTML and Text Field Functions in Flash.
Chapter 26: Advanced Movie Clip Architecture and Beyond.
Part VI: Using Flash with Generator and Other Server Technologies.
Chapter 27: What Is Generator?
Chapter 28: Revving Up Generator.
Chapter 29: Working with Third-party, Server-side Applications.
Part VII: Using Flash with Other Programs.
Chapter 30: Working with Raster Graphics.
Chapter 31: Working with Vector Graphics.
Chapter 32: Working with Audio Applications.
Chapter 33: Working with 3D Graphics.
Chapter 34: Working with QuickTime.
Chapter 35: Working with RealPlayer.
Chapter 36: Creating Full-Motion Video with Flash.
Chapter 37: Creating Cartoon Animation with Flash.
Chapter 38: Planning Flash Production with Flowcharting Software.
Chapter 39: Working with Authoring Applications.
Part VIII: Distributing Flash Movies.
Chapter 40: Publishing Flash Movies.
Chapter 41: Integrating Flash Content with HTML.
Chapter 42: Using Players, Projectors, and Screensaver Utilities.
Appendix A: Using the CD-ROM.
Appendix B: Contact Information for Contributors and Expert Tutorialists.
Index.
End-User License Agreement.
CD-ROM Installation Instructions.

