WILEY

KNOWLEDGE FOR GENERATIONS

WILEY - KNOWLEDGE FOR GENERATIONS

United States Change Location

cart.gif CART |  MY ACCOUNT |  CONTACT US |  HELP    
Cover image for product 0764535153
Flash 5 Bible
ISBN: 978-0-7645-3515-4
Paperback
1299 pages
March 2001
US $49.99 Add to Cart

This price is valid for United States. Change location to view local pricing and availability.

  • Description
  • Table of Contents
  • Author Information
Preface.

Acknowledgments.

Part I: Mastering the Flash Environment.

Chapter 1: Understanding the Flash Framework.

Chapter 2: Exploring the Interface: Panels, Settings, and More.

Chapter 3: Using Tools for Navigation and Viewing.

Chapter 4: Working with Selections and the Pen Tool.

Chapter 5: Working with the Drawing and Painting Tools.

Chapter 6: Applying Color.

Chapter 7: Working with Text.

Part II: Creating Flash Graphics.

Chapter 8: Exploring the Timeline.

Chapter 9: Checking Out the Library: Symbols and Instances.

Chapter 10: Drawing in Flash.

Chapter 11: Animating in Flash.

Chapter 12: Using Bitmaps and Other Media with Flash.

Chapter 13: Designing Interfaces and Interface Elements.

Part III: Sound Planning.

Chapter 14: Understanding Sound for Flash.

Chapter 15: Importing and Editing Sounds in Flash.

Chapter 16: Optimizing Flash Sound for Export.

Part IV: Adding Basic Interactivity to Flash Movies.

Chapter 17: Understanding Actions and Event Handlers.

Chapter 18: Navigating Flash Timelines.

Chapter 19: Controlling Movie Clips.

Chapter 20: Sharing and Loading Assets.

Part V: Programming Flash Movies with ActionScript.

Chapter 21: Planning Code Structures.

Chapter 22: Creating Subroutines and Manipulating Data.

Chapter 23: Understanding Movie Clips as Complex Objects.

Chapter 24: Sending Data In and Out of Flash.

Chapter 25: Understanding HTML and Text Field Functions in Flash.

Chapter 26: Advanced Movie Clip Architecture and Beyond.

Part VI: Using Flash with Generator and Other Server Technologies.

Chapter 27: What Is Generator?

Chapter 28: Revving Up Generator.

Chapter 29: Working with Third-party, Server-side Applications.

Part VII: Using Flash with Other Programs.

Chapter 30: Working with Raster Graphics.

Chapter 31: Working with Vector Graphics.

Chapter 32: Working with Audio Applications.

Chapter 33: Working with 3D Graphics.

Chapter 34: Working with QuickTime.

Chapter 35: Working with RealPlayer.

Chapter 36: Creating Full-Motion Video with Flash.

Chapter 37: Creating Cartoon Animation with Flash.

Chapter 38: Planning Flash Production with Flowcharting Software.

Chapter 39: Working with Authoring Applications.

Part VIII: Distributing Flash Movies.

Chapter 40: Publishing Flash Movies.

Chapter 41: Integrating Flash Content with HTML.

Chapter 42: Using Players, Projectors, and Screensaver Utilities.

Appendix A: Using the CD-ROM.

Appendix B: Contact Information for Contributors and Expert Tutorialists.

Index.

End-User License Agreement.

CD-ROM Installation Instructions.