![]() Macromedia Flash MX ActionScript Bible
ISBN: 978-0-7645-3614-4
Paperback
1272 pages
August 2002
US $49.99
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Instructors may request an evaluation copy for this title.
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Foreword.
Preface.
Acknowledgments.
PART I: CONCEPTUALIZING FLASH.
Chapter 1: An Introduction to Flash MX.
Chapter 2: Working with Web Technologies and Interactive Models.
Chapter 3: Architectures for Flash Movies.
PART II: LAYING THE ACTIONSCRIPT FOUNDATION.
Chapter 4: Learning ActionScript Basics.
Chapter 5: Constructing ActionScript.
Chapter 6: Working with Functions.
Chapter 7: Getting to Know Objects.
Chapter 8: Building ActionScript Libraries.
Chapter 9: Understanding Text Use in Flash MX.
PART III: PREDEFINED OBJECTS.
Chapter 10: MovieClip and Button Objects.
Chapter 11: Array Object.
Chapter 12: Number and Boolean Objects.
Chapter 13: Math Object.
Chapter 14: Date Object.
Chapter 15: String Object.
Chapter 16: Stage and Listener Objects.
Chapter 17: System and Capabilities Objects.
Chapter 18: TextField, TextFormat and Selection Objects.
Chapter 19: Mouse and Key Objects.
Chapter 20: Color Object.
Chapter 21: Sound Object.
Chapter 22: SharedObject and LocalConnection Objects.
Chapter 23: XML and LoadVars Objects.
Chapter 24: XMLSocket Object.
Chapter 25: RegExp Object.
PART IV: USING AND BUILDING COMPONENTS.
Chapter 26: Using Pre-Built Components (Shane Elliott).
Chapter 27: Controlling Pre-Built Components (Shane Elliott).
Chapter 28: Creating Your Own Components.
PART V: WORKING WITH FLASH IN OTHER ENVIRONMENTS.
Chapter 29: Working with Flash in the Web Browser.
Chapter 30: Making Movies Accessible (Jen deHaan).
Chapter 31: Controlling Flash with Director Lingo.
Chapter 32: Developing for the Pocket PC (Ian Chia).
Chapter 33: Scripting for the Flash Stand-alone Player.
Chapter 34: Printing from the Flash Player.
PART VI: DEVELOPING DATA-DRIVEN FLASH SOLUTIONS.
Chapter 35: Creating Scrolling and Dragging Effects.
Chapter 36: Making Menus.
Chapter 37: Managing Flash Content.
Chapter 38: Scripting Graphics (Kim Markegard).
Chapter 39: Understanding Data States: Making Flash Forms.
Chapter 40: Flash Remoting.
Chapter 41: Creating a Multiplayer Game (Brian Lesser).
PART VII: ADMINISTERING FIRST AID.
Chapter 42: Catching Common Mistakes.
Chapter 43: Debugging ActionScript.
Appendix A: What's on the CD-ROM?
Appendix B: Contact and Bio Information.
Index.
GNU General Public License.
Preface.
Acknowledgments.
PART I: CONCEPTUALIZING FLASH.
Chapter 1: An Introduction to Flash MX.
Chapter 2: Working with Web Technologies and Interactive Models.
Chapter 3: Architectures for Flash Movies.
PART II: LAYING THE ACTIONSCRIPT FOUNDATION.
Chapter 4: Learning ActionScript Basics.
Chapter 5: Constructing ActionScript.
Chapter 6: Working with Functions.
Chapter 7: Getting to Know Objects.
Chapter 8: Building ActionScript Libraries.
Chapter 9: Understanding Text Use in Flash MX.
PART III: PREDEFINED OBJECTS.
Chapter 10: MovieClip and Button Objects.
Chapter 11: Array Object.
Chapter 12: Number and Boolean Objects.
Chapter 13: Math Object.
Chapter 14: Date Object.
Chapter 15: String Object.
Chapter 16: Stage and Listener Objects.
Chapter 17: System and Capabilities Objects.
Chapter 18: TextField, TextFormat and Selection Objects.
Chapter 19: Mouse and Key Objects.
Chapter 20: Color Object.
Chapter 21: Sound Object.
Chapter 22: SharedObject and LocalConnection Objects.
Chapter 23: XML and LoadVars Objects.
Chapter 24: XMLSocket Object.
Chapter 25: RegExp Object.
PART IV: USING AND BUILDING COMPONENTS.
Chapter 26: Using Pre-Built Components (Shane Elliott).
Chapter 27: Controlling Pre-Built Components (Shane Elliott).
Chapter 28: Creating Your Own Components.
PART V: WORKING WITH FLASH IN OTHER ENVIRONMENTS.
Chapter 29: Working with Flash in the Web Browser.
Chapter 30: Making Movies Accessible (Jen deHaan).
Chapter 31: Controlling Flash with Director Lingo.
Chapter 32: Developing for the Pocket PC (Ian Chia).
Chapter 33: Scripting for the Flash Stand-alone Player.
Chapter 34: Printing from the Flash Player.
PART VI: DEVELOPING DATA-DRIVEN FLASH SOLUTIONS.
Chapter 35: Creating Scrolling and Dragging Effects.
Chapter 36: Making Menus.
Chapter 37: Managing Flash Content.
Chapter 38: Scripting Graphics (Kim Markegard).
Chapter 39: Understanding Data States: Making Flash Forms.
Chapter 40: Flash Remoting.
Chapter 41: Creating a Multiplayer Game (Brian Lesser).
PART VII: ADMINISTERING FIRST AID.
Chapter 42: Catching Common Mistakes.
Chapter 43: Debugging ActionScript.
Appendix A: What's on the CD-ROM?
Appendix B: Contact and Bio Information.
Index.
GNU General Public License.

