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Macromedia Flash MX ActionScript Bible
ISBN: 978-0-7645-3614-4
Paperback
1272 pages
August 2002
US $49.99 Add to Cart

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  • Description
  • Table of Contents
  • Author Information
Foreword.

Preface.

Acknowledgments.

PART I: CONCEPTUALIZING FLASH.

Chapter 1: An Introduction to Flash MX.

Chapter 2: Working with Web Technologies and Interactive Models.

Chapter 3: Architectures for Flash Movies.

PART II: LAYING THE ACTIONSCRIPT FOUNDATION.

Chapter 4: Learning ActionScript Basics.

Chapter 5: Constructing ActionScript.

Chapter 6: Working with Functions.

Chapter 7: Getting to Know Objects.

Chapter 8: Building ActionScript Libraries.

Chapter 9: Understanding Text Use in Flash MX.

PART III: PREDEFINED OBJECTS.

Chapter 10: MovieClip and Button Objects.

Chapter 11: Array Object.

Chapter 12: Number and Boolean Objects.

Chapter 13: Math Object.

Chapter 14: Date Object.

Chapter 15: String Object.

Chapter 16: Stage and Listener Objects.

Chapter 17: System and Capabilities Objects.

Chapter 18: TextField, TextFormat and Selection Objects.

Chapter 19: Mouse and Key Objects.

Chapter 20: Color Object.

Chapter 21: Sound Object.

Chapter 22: SharedObject and LocalConnection Objects.

Chapter 23: XML and LoadVars Objects.

Chapter 24: XMLSocket Object.

Chapter 25: RegExp Object.

PART IV: USING AND BUILDING COMPONENTS.

Chapter 26: Using Pre-Built Components (Shane Elliott).

Chapter 27: Controlling Pre-Built Components (Shane Elliott).

Chapter 28: Creating Your Own Components.

PART V: WORKING WITH FLASH IN OTHER ENVIRONMENTS.

Chapter 29: Working with Flash in the Web Browser.

Chapter 30: Making Movies Accessible (Jen deHaan).

Chapter 31: Controlling Flash with Director Lingo.

Chapter 32: Developing for the Pocket PC (Ian Chia).

Chapter 33: Scripting for the Flash Stand-alone Player.

Chapter 34: Printing from the Flash Player.

PART VI: DEVELOPING DATA-DRIVEN FLASH SOLUTIONS.

Chapter 35: Creating Scrolling and Dragging Effects.

Chapter 36: Making Menus.

Chapter 37: Managing Flash Content.

Chapter 38: Scripting Graphics (Kim Markegard).

Chapter 39: Understanding Data States: Making Flash Forms.

Chapter 40: Flash Remoting.

Chapter 41: Creating a Multiplayer Game (Brian Lesser).

PART VII: ADMINISTERING FIRST AID.

Chapter 42: Catching Common Mistakes.

Chapter 43: Debugging ActionScript.

Appendix A: What's on the CD-ROM?

Appendix B: Contact and Bio Information.

Index.

GNU General Public License.