![]() Streaming Media Bible
ISBN: 978-0-7645-3650-2
Paperback
912 pages
May 2002
US $49.99
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Foreword.
Preface.
Acknowledgments.
Quick Start.
Part I: Streaming Media: An Introduction.
Chapter 1: What Is Streaming Media?
Chapter 2: Before You Stream: The Basics.
Chapter 3: Codecs -
An Overview.
Part II: Creation: Working Within the Internet's Limitations.
Chapter 4: Internet Audio Basics.
Chapter 5: Internet Video Basics.
Chapter 6: Tools of the Trade.
Chapter 7: Recording and Editing Audio.
Chapter 8: Optimizing Your Audio Files.
Chapter 9: Capturing, Editing, and Rendering Video.
Chapter 10: Optimizing Your Video Files.
Chapter 11: Automation: The Power of Batch Processing.
Part III: Encoding: Reducing Media Files to a Stream-Friendly Size.
Chapter 12: Choosing the Right Encoding Settings.
Chapter 13: Basic Encoding Techniques.
Chapter 14: Working with Encoded Files.
Part IV: Authoring: Different Ways to Showcase Your Media.
Chapter 15: Authoring Basics.
Chapter 16: Embedding Your Presentation in a Web Page.
Chapter 17: Using JavaScript to Control Embedded Players.
Part V: Serving: Making Your Media Available on the Internet.
Chapter 18;
Installing and Running a Streaming Server.
Chapter 19: Managing Your Media Assets.
Chapter 20: Using Server Log Files.
Chapter 21: Advertising.
Part VI: Other Data Types: It Is Not Just Audio and Video Anymore.
Chapter 22: Streaming Animation with Flash.
Chapter 23: Streaming Text with RealText.
Chapter 24: Streaming Images with RealPix.
Chapter 25: Other Data Types.
Part VII: SMIL (Synchronized Multimedia Integration Language).
Chapter 26: SMIL -
An Overview.
Chapter 27: SMIL Syntax.
Chapter 28: Laying Out Your Presentation Using SMIL.
Chapter 29: Synchronizing Your Streams in SMIL.
Chapter 30: Authoring Effective SMIL Files.
Chapter 31: Advanced SMIL Techniques.
Chapter 32: What's New in SMIL 2.0.
Part VIII: Broadcasting on the Internet.
Chapter 33: Planning for Live Broadcasts.
Chapter 34: Content Creation for Live Broadcasts.
Chapter 35: Encoding for Live Broadcasts.
Chapter 36: Authoring for Live Broadcasts.
Chapter 37: Serving Live Broadcasts.
Part IX: Case Studies.
Chapter 38: A Radio Station -
KING FM.
Chapter 39: A Large-Scale Event -
U2 Live from Notre Dame.
Part X: Appendixes.
Appendix A: Streaming Media File Sizes.
Appendix B: Recommended Target Bit Rates and Audio Settings.
Appendix C: A Simple Audio/Video Production Suite.
Appendix D: What's on the CD-ROM.
Appendix E: Glossary.
Bonus Chapters.
Bonus Chapter 1: SMIL 1.0 Tag Reference.
Bonus Chapter 2: RealText Tags and References.
Bonus Chapter 3: RealPix Reference.
Bonus Chapter 4: Embedded Player JavaScript Reference.
Bonus Chapter 5: Additional Resources.
Bonus Chapter 6: Contact Information for Contributors.
Index.
Preface.
Acknowledgments.
Quick Start.
Part I: Streaming Media: An Introduction.
Chapter 1: What Is Streaming Media?
Chapter 2: Before You Stream: The Basics.
Chapter 3: Codecs -
An Overview.
Part II: Creation: Working Within the Internet's Limitations.
Chapter 4: Internet Audio Basics.
Chapter 5: Internet Video Basics.
Chapter 6: Tools of the Trade.
Chapter 7: Recording and Editing Audio.
Chapter 8: Optimizing Your Audio Files.
Chapter 9: Capturing, Editing, and Rendering Video.
Chapter 10: Optimizing Your Video Files.
Chapter 11: Automation: The Power of Batch Processing.
Part III: Encoding: Reducing Media Files to a Stream-Friendly Size.
Chapter 12: Choosing the Right Encoding Settings.
Chapter 13: Basic Encoding Techniques.
Chapter 14: Working with Encoded Files.
Part IV: Authoring: Different Ways to Showcase Your Media.
Chapter 15: Authoring Basics.
Chapter 16: Embedding Your Presentation in a Web Page.
Chapter 17: Using JavaScript to Control Embedded Players.
Part V: Serving: Making Your Media Available on the Internet.
Chapter 18;
Installing and Running a Streaming Server.
Chapter 19: Managing Your Media Assets.
Chapter 20: Using Server Log Files.
Chapter 21: Advertising.
Part VI: Other Data Types: It Is Not Just Audio and Video Anymore.
Chapter 22: Streaming Animation with Flash.
Chapter 23: Streaming Text with RealText.
Chapter 24: Streaming Images with RealPix.
Chapter 25: Other Data Types.
Part VII: SMIL (Synchronized Multimedia Integration Language).
Chapter 26: SMIL -
An Overview.
Chapter 27: SMIL Syntax.
Chapter 28: Laying Out Your Presentation Using SMIL.
Chapter 29: Synchronizing Your Streams in SMIL.
Chapter 30: Authoring Effective SMIL Files.
Chapter 31: Advanced SMIL Techniques.
Chapter 32: What's New in SMIL 2.0.
Part VIII: Broadcasting on the Internet.
Chapter 33: Planning for Live Broadcasts.
Chapter 34: Content Creation for Live Broadcasts.
Chapter 35: Encoding for Live Broadcasts.
Chapter 36: Authoring for Live Broadcasts.
Chapter 37: Serving Live Broadcasts.
Part IX: Case Studies.
Chapter 38: A Radio Station -
KING FM.
Chapter 39: A Large-Scale Event -
U2 Live from Notre Dame.
Part X: Appendixes.
Appendix A: Streaming Media File Sizes.
Appendix B: Recommended Target Bit Rates and Audio Settings.
Appendix C: A Simple Audio/Video Production Suite.
Appendix D: What's on the CD-ROM.
Appendix E: Glossary.
Bonus Chapters.
Bonus Chapter 1: SMIL 1.0 Tag Reference.
Bonus Chapter 2: RealText Tags and References.
Bonus Chapter 3: RealPix Reference.
Bonus Chapter 4: Embedded Player JavaScript Reference.
Bonus Chapter 5: Additional Resources.
Bonus Chapter 6: Contact Information for Contributors.
Index.

