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KNOWLEDGE FOR GENERATIONS

WILEY - KNOWLEDGE FOR GENERATIONS

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Streaming Media Bible
ISBN: 978-0-7645-3650-2
Paperback
912 pages
May 2002
US $49.99 Add to Cart

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Other Available Formats: E-Book
  • Description
  • Table of Contents
  • Author Information
Foreword.

Preface.

Acknowledgments.

Quick Start.

Part I: Streaming Media: An Introduction.

Chapter 1: What Is Streaming Media?

Chapter 2: Before You Stream: The Basics.

Chapter 3: Codecs -
An Overview.

Part II: Creation: Working Within the Internet's Limitations.

Chapter 4: Internet Audio Basics.

Chapter 5: Internet Video Basics.

Chapter 6: Tools of the Trade.

Chapter 7: Recording and Editing Audio.

Chapter 8: Optimizing Your Audio Files.

Chapter 9: Capturing, Editing, and Rendering Video.

Chapter 10: Optimizing Your Video Files.

Chapter 11: Automation: The Power of Batch Processing.

Part III: Encoding: Reducing Media Files to a Stream-Friendly Size.

Chapter 12: Choosing the Right Encoding Settings.

Chapter 13: Basic Encoding Techniques.

Chapter 14: Working with Encoded Files.

Part IV: Authoring: Different Ways to Showcase Your Media.

Chapter 15: Authoring Basics.

Chapter 16: Embedding Your Presentation in a Web Page.

Chapter 17: Using JavaScript to Control Embedded Players.

Part V: Serving: Making Your Media Available on the Internet.

Chapter 18;
Installing and Running a Streaming Server.

Chapter 19: Managing Your Media Assets.

Chapter 20: Using Server Log Files.

Chapter 21: Advertising.

Part VI: Other Data Types: It Is Not Just Audio and Video Anymore.

Chapter 22: Streaming Animation with Flash.

Chapter 23: Streaming Text with RealText.

Chapter 24: Streaming Images with RealPix.

Chapter 25: Other Data Types.

Part VII: SMIL (Synchronized Multimedia Integration Language).

Chapter 26: SMIL -
An Overview.

Chapter 27: SMIL Syntax.

Chapter 28: Laying Out Your Presentation Using SMIL.

Chapter 29: Synchronizing Your Streams in SMIL.

Chapter 30: Authoring Effective SMIL Files.

Chapter 31: Advanced SMIL Techniques.

Chapter 32: What's New in SMIL 2.0.

Part VIII: Broadcasting on the Internet.

Chapter 33: Planning for Live Broadcasts.

Chapter 34: Content Creation for Live Broadcasts.

Chapter 35: Encoding for Live Broadcasts.

Chapter 36: Authoring for Live Broadcasts.

Chapter 37: Serving Live Broadcasts.

Part IX: Case Studies.

Chapter 38: A Radio Station -
KING FM.

Chapter 39: A Large-Scale Event -
U2 Live from Notre Dame.

Part X: Appendixes.

Appendix A: Streaming Media File Sizes.

Appendix B: Recommended Target Bit Rates and Audio Settings.

Appendix C: A Simple Audio/Video Production Suite.

Appendix D: What's on the CD-ROM.

Appendix E: Glossary.

Bonus Chapters.

Bonus Chapter 1: SMIL 1.0 Tag Reference.

Bonus Chapter 2: RealText Tags and References.

Bonus Chapter 3: RealPix Reference.

Bonus Chapter 4: Embedded Player JavaScript Reference.

Bonus Chapter 5: Additional Resources.

Bonus Chapter 6: Contact Information for Contributors.

Index.