WILEY

KNOWLEDGE FOR GENERATIONS

WILEY - KNOWLEDGE FOR GENERATIONS

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3D Studio MAX R3 Bible
ISBN: 978-0-7645-4621-1
Paperback
1151 pages
February 2000
US $49.99 Add to Cart

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  • Description
  • Table of Contents
  • Author Information
Preface.

Acknowledgments.

PART I: Getting Started with 3D Studio MAX R3.

Chapter 1: What's New in Release 3.

Chapter 2: Exploring the MAX Interface.

Chapter 3: Customizing the MAX Interface.

PART II: Working with Objects.

Chapter 4: Referencing External Objects.

Chapter 5: Importing and Exporting.

Chapter 6: Cloning Objects and Using Arrays.

Chapter 7: Selecting and Grouping Objects.

Chapter 8: Transforming Objects.

Chapter 9: Modifying Objects.

PART III: Modeling.

Chapter 10: Creating Primitive Objects.

Chapter 11: Working with Spline Shapes.

Chapter 12: Working with Meshes.

Chapter 13: Creating Patches.

Chapter 14: Creating Loft Objects.

Chapter 15: Building Compound Objects.

Chapter 16: Working with NURBS.

PART IV: Materials and Maps.

Chapter 17: Exploring the Material Editor.

Chapter 18: Using Material Maps.

Chapter 19: Working with Materials and Maps.

PART V: Lights and Cameras.

Chapter 20: Controlling Lights.

Chapter 21: Lighting Special Effects.

Chapter 22: Controlling Cameras.

Chapter 23: Camera Matching and Tracking.

PART VI: Particle Systems and Space Warps.

Chapter 24: Creating and Controlling Particle Systems.

Chapter 25: Using Space Warps.

Chapter 26: Particle System Special Effects.

PART VII: Model Systems.

Chapter 27: Building Linked Hierarchies.

Chapter 28: Using Schematic View.

Chapter 29: Creating an Inverse Kinematics System.

PART VIII: Animation.

Chapter 30: Animation Basics.

Chapter 31: Working with the Track View.

Chapter 32: Animatingwith Controllers.

Chapter 33: Using Expressions.

Chapter 34: Creating a Dynamic Simulation.

PART IX: Rendering and Post-Production.

Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.

Chapter 36: Setting Rendering Parameters.

Chapter 37: Using Render Effects.

Chapter 38: Using Network Rendering.

Chapter 39: Using the Video Post Interface.

PART X: Extending MAX.

Chapter 40: Extending MAX with Plug-Ins.

Chapter 41: Using MAXScript.

.

Appendix A: Configuring a Sysem for 3D Studio MAX.

Appendix B: Exclusive Bible Plug-Ins.

Appendix C: What's On the CD-ROM?

Index.

End-User License Agreement.

CD-ROM Installation Instructions.