![]() 3D Studio MAX R3 Bible
ISBN: 978-0-7645-4621-1
Paperback
1151 pages
February 2000
US $49.99
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Instructors may request an evaluation copy for this title.
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Preface.
Acknowledgments.
PART I: Getting Started with 3D Studio MAX R3.
Chapter 1: What's New in Release 3.
Chapter 2: Exploring the MAX Interface.
Chapter 3: Customizing the MAX Interface.
PART II: Working with Objects.
Chapter 4: Referencing External Objects.
Chapter 5: Importing and Exporting.
Chapter 6: Cloning Objects and Using Arrays.
Chapter 7: Selecting and Grouping Objects.
Chapter 8: Transforming Objects.
Chapter 9: Modifying Objects.
PART III: Modeling.
Chapter 10: Creating Primitive Objects.
Chapter 11: Working with Spline Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Creating Loft Objects.
Chapter 15: Building Compound Objects.
Chapter 16: Working with NURBS.
PART IV: Materials and Maps.
Chapter 17: Exploring the Material Editor.
Chapter 18: Using Material Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Controlling Lights.
Chapter 21: Lighting Special Effects.
Chapter 22: Controlling Cameras.
Chapter 23: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 24: Creating and Controlling Particle Systems.
Chapter 25: Using Space Warps.
Chapter 26: Particle System Special Effects.
PART VII: Model Systems.
Chapter 27: Building Linked Hierarchies.
Chapter 28: Using Schematic View.
Chapter 29: Creating an Inverse Kinematics System.
PART VIII: Animation.
Chapter 30: Animation Basics.
Chapter 31: Working with the Track View.
Chapter 32: Animatingwith Controllers.
Chapter 33: Using Expressions.
Chapter 34: Creating a Dynamic Simulation.
PART IX: Rendering and Post-Production.
Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.
Chapter 36: Setting Rendering Parameters.
Chapter 37: Using Render Effects.
Chapter 38: Using Network Rendering.
Chapter 39: Using the Video Post Interface.
PART X: Extending MAX.
Chapter 40: Extending MAX with Plug-Ins.
Chapter 41: Using MAXScript.
.
Appendix A: Configuring a Sysem for 3D Studio MAX.
Appendix B: Exclusive Bible Plug-Ins.
Appendix C: What's On the CD-ROM?
Index.
End-User License Agreement.
CD-ROM Installation Instructions.
Acknowledgments.
PART I: Getting Started with 3D Studio MAX R3.
Chapter 1: What's New in Release 3.
Chapter 2: Exploring the MAX Interface.
Chapter 3: Customizing the MAX Interface.
PART II: Working with Objects.
Chapter 4: Referencing External Objects.
Chapter 5: Importing and Exporting.
Chapter 6: Cloning Objects and Using Arrays.
Chapter 7: Selecting and Grouping Objects.
Chapter 8: Transforming Objects.
Chapter 9: Modifying Objects.
PART III: Modeling.
Chapter 10: Creating Primitive Objects.
Chapter 11: Working with Spline Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Creating Loft Objects.
Chapter 15: Building Compound Objects.
Chapter 16: Working with NURBS.
PART IV: Materials and Maps.
Chapter 17: Exploring the Material Editor.
Chapter 18: Using Material Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Controlling Lights.
Chapter 21: Lighting Special Effects.
Chapter 22: Controlling Cameras.
Chapter 23: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 24: Creating and Controlling Particle Systems.
Chapter 25: Using Space Warps.
Chapter 26: Particle System Special Effects.
PART VII: Model Systems.
Chapter 27: Building Linked Hierarchies.
Chapter 28: Using Schematic View.
Chapter 29: Creating an Inverse Kinematics System.
PART VIII: Animation.
Chapter 30: Animation Basics.
Chapter 31: Working with the Track View.
Chapter 32: Animatingwith Controllers.
Chapter 33: Using Expressions.
Chapter 34: Creating a Dynamic Simulation.
PART IX: Rendering and Post-Production.
Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.
Chapter 36: Setting Rendering Parameters.
Chapter 37: Using Render Effects.
Chapter 38: Using Network Rendering.
Chapter 39: Using the Video Post Interface.
PART X: Extending MAX.
Chapter 40: Extending MAX with Plug-Ins.
Chapter 41: Using MAXScript.
.
Appendix A: Configuring a Sysem for 3D Studio MAX.
Appendix B: Exclusive Bible Plug-Ins.
Appendix C: What's On the CD-ROM?
Index.
End-User License Agreement.
CD-ROM Installation Instructions.

