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Python 2.1 Bible

ISBN: 978-0-7645-4807-9
731 pages
June 2001
Python 2.1 Bible (0764548077) cover image
The Python 2.1 Bible provides the only complete Python language reference on the market and includes all the information and software that developers need to use Python as a rapid application development tool.

The Python 2.1 Bible fills a critical void in the Python reference market. Although it includes a complete Python language reference section, it is still geared towards those of you who already have some programming experience. This book explains each piece of technology in depth and shows through clear examples why each feature is useful. This is the manual you've been waiting for -- the one that covers all major Python components without glossing over how the various pieces fit together.
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Preface.

Acknowledgments.

PART I: The Python Language.

Chapter 1: Python in an Hour.

Chapter 2: Identifiers, Variables, and Numeric Types.

Chapter 3: Expressions and Strings.

Chapter 4: Advanced Data Types.

Chapter 5: Control Flow.

Chapter 6: Program Organization.

Chapter 7: Object-Oriented Python.

Chapter 8: Input and Output.

PART II: Files, Data Storage, and Operating System Services.

Chapter 9: Processing Strings and Regular Expressions.

Chapter 10: Working with Files and Directories.

Chapter 11: Using Other Operating System Services.

Chapter 12: Storing Data and Objects.

Chapter 13: Accessing Date and Time.

Chapter 14: Using Databases.

PART III: Networking and the Internet.

Chapter 15: Networking.

Chapter 16: Speaking Internet Protocols.

Chapter 17: Handling Internet Data.

Chapter 18: Parsing XML and Other Markup Languages.

PART IV: User Interfaces and Multimedia.

Chapter 19: Tinkering with Tkinter.

Chapter 20: Using Advanced Tkinter Widgets.

Chapter 21: Building User Interfaces with wxPython.

Chapter 22: Using Curses.

Chapter 23: Building Simple Command Interpreters.

Chapter 24: Playing Sound.

PART V: Advanced Python Programming.

Chapter 25: Processing Images.

Chapter 26: Multithreading.

Chapter 27: Debugging, Profiling, and Optimization.

Chapter 28: Security and Encryption.

Chapter 29: Writing Extension Modules.

Chapter 30: Embedding the Python Interpreter.

Chapter 31: Number Crunching.

Chapter 32: Using NumPy.

Chapter 33: Parsing and Interpreting Python Code.

PART VI: Deploying Python Applications.

Chapter 34: Creating Worldwide Applications.

Chapter 35: Customizing Import Behavior.

Chapter 36: Distributing Modules and Applications.

PART VII: Platform-Specific Support.

Chapter 37: Windows.

Chapter 38: UNIX-Compatible Modules.

Appendix A: Online Resources.

Appendix B: Python Development Environments.

Index.
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About the Authors Dave Brueck is a professional software developer who loves to use Python whenever possible. His current projects include developing networked games, developing Python interfaces to his stockbroker's C SDK, and plotting to overturn various world governments. Previously Dave was a contributing author to 3D Studio Max R3 Bible by Kelly Murdock, published by Hungry Minds (formerly IDG Books Worldwide). Stephen Tanner is currently using Python to build a black-box software testing framework. His side projects include Python tools to perform probabilistic derivatives-trading analysis, and to download mass quantities of .mp3s. Aside from their "real" jobs, Dave and Stephen enjoy convincing people to pay them big bucks for consulting jobs.
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