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Beginning Dreamweaver MX 2004

ISBN: 978-0-7645-5524-4
792 pages
February 2004
Beginning Dreamweaver MX 2004 (0764555243) cover image
What is this book about?

This outstanding team of authors shows you how easy it can be to create and maintain dynamic, powerful Web sites using Dreamweaver MX 2004. Our hands-on tutorials guide you step by step through building three complete Web sites: a personal site, a dynamic sports site complete with user preferences, and a configurable online catalog built from reusable components. Along the way, you will learn all the skills you need to work confidently with Dreamweaver MX 2004.

You will also learn about Dreamweaver MX 2004's built-in support for ASP, ASP.NET, JavaServer pages, and PHP, and ColdFusion MX programming languages.

What does this book cover?

In this book, you will learn how to

  • Understand and manipulate the code Dreamweaver MX 2004 generates
  • Create, implement, and modify Cascading Style Sheets
  • Add dynamic effects with DHTML
  • Apply authentication and authorization techniques to protect your sites from unauthorized users
  • Store, retrieve, and display dynamic data
  • Design your sites with a modular system
  • Install and use Dreamweaver MX 2004 extensions

Who is this book for?

If you are new to Web development, this is the perfect guide to help you start creating attractive, functional Web sites quickly and easily using the Dreamweaver MX 2004 tool.

If you have already done some Web site programming in the past but you're new to Dreamweaver, this book will show you how to develop your sites with the skills you already have, but in far less time and with fewer bugs using Dreamweaver MX 2004.

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About the Authors.

Introduction.

What Does This Book Cover?

How Is This Book Structured?

Section 1: The Cooking Place.

Section 2: The Soccer Site.

Section 3: MediaEdge and Building Blocks.

The Appendixes.

Why Not Try . . . .

Who Is This Book For?

What You Need for This Book.

Conventions.

Part I: The Cooking Place.

Chapter 1: Getting Started with Dreamweaver MX 2004.

Chapter 2: Creating a Web Site.

Chapter 3: Site Structure, Navigation, and Content.

Chapter 4: Style Sheets and Templates.

Chapter 5: Layers, Behaviors, and Dynamic Effects.

Chapter 6: User Interaction with ASP and Forms.

Part II: The Soccer Site.

Chapter 7: Adding Logic to Your ASP Pages.

Chapter 8: Keeping Track of Users.

Chapter 9: Securing Web Sites.

Chapter 10: Personalizing Web Sites.

Chapter 11: Getting Information from a Database.

Chapter 12: Retrieving and Displaying Data from Databases.

Chapter 13: Storing Information in a Database.

Part III: MediaEdge and Building Blocks.

Chapter 14: Designing an Effective Site with a Modular System.

Chapter 15: Creating the Building Block.

Chapter 16: Creating a Content Management System.

Chapter 17: Completing the Building Block Structure.

Chapter 18: Going Beyond with Dreamweaver MX 2004 Extensions.

Part IV: Appendixes.

Appendix A: Using ASP.NET with Dreamweaver MX 2004.

Appendix B: Using PHP and MySQL with Dreamweaver MX 2004.

Appendix C: Using JavaServer Pages with Dreamweaver MX 2004.

Appendix D: Using ColdFusion MX with Dreamweaver MX 2004.

Appendix E: Using a Remote Server.

Appendix F: Integrating Dreamweaver MX 2004 with Fireworks MX 2004 and Flash MX 2004.

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Charles E. Brown, Ph.D., is a noted author and teacher in the computer industry today. His first two books, Beginning Dreamweaver MX and Fireworks MX: From Zero to Hero, have received critical acclaim and are consistent best-sellers. He is also releasing books on VBA for Microsoft Access and on Microsoft FrontPage 2003. He is also a Fireworks MX contributor for the MX Developer’s Journal.
In addition to his busy writing schedule, Charles conducts frequent seminars for Learning Tree International and the PC Learning Center. His topics include Java programming, using Dreamweaver, and the Microsoft Office environment.
Charles is also a noted classical organist, pianist, and guitarist who studied with such notables as Vladimir Horowitz, Virgil Fox, and Igor Stravinsky. It was because of his association with Stravinsky that he got to meet, and develop a friendship with, famed 20th-century artist Pablo Picasso.
Charles can be contacted through his Web site at www.charlesebrown.net.

Imar Spaanjaars graduated in Leisure Management at the Leisure Management School in The Netherlands but accidentally ended up in Information Technology (IT). After working for a large corporation and doing some freelance work, he is now working in the software development department of a small IT company in The Netherlands that specializes in Internet, intranet, and wireless applications. As a software architect and lead developer, he’s responsible for designing, building, and implementing medium- to large-scale intranets and wireless solutions. His current project involves the design and implementation of an application that allows employees to connect to enterprise data in real-time while on the road using a Pocket PC running the .NET Compact Framework.
When he is not busy writing software or teaching other people how to do so, Imar likes to read as much as possible about new developments in the software industry. He’s a fanatic squash player and enjoys playing 3D shoot-’em-up games if he’s got the time for it.
Imar lives in Utrecht, The Netherlands.

Todd Marks is an avid developer, designer, instructor, and author of information display technologies. In 2000 Todd moved from teaching mathematics and computer science in the public sector to becoming VP of Research and Development at digitalorganism (www.digitalorganism.com). In 2002 Todd founded information technologies portal MindGrub Technologies (www.mindgrub.net). Todd currently works as a multimedia engineer for the MediaEdge division of Exceptional Software (www.media-edge.com). Todd has worked extensively with ActionScript, ASP, PHP, Lingo, and numerous other development languages, placing cutting-edge code in several projects. Todd’s efforts have earned three Flash Film Festival nominations, a Macromedia Site of the Day, two ADDYAwards, and several educational partnerships. Todd is a Macromedia Certified Developer, Designer, and Subject Matter Expert, and has written and contributed to several books, including Flash MX Video, Foundation Dreamweaver MX, Beginning Dreamweaver MX, Advanced PHP for Flash MX, Flash MX Most Wanted Components, and Flash MX 2004 Magic.

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“…the quality of information provided is impeccable…” (PC Utilities, June 2004)

“…hands-on tutorials take readers through creating three complete Web sites….”  (Mac World, May 2004)

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Download TitleSizeDownload
Download all the code from the book.
Download all of the code from the book in .rar format. You will need a program like WinRAR to extract the files from the archive.
1,017.53 KB Click to Download
Download code for Chapters 1-6 628.73 KB Click to Download
Download code for Chapters 7-13 973.85 KB Click to Download
Download code for Chapters 14-18 469.98 KB Click to Download
Download code for Appendices A, B, C, D, and F 595.15 KB Click to Download
Download the Why Not Try Exercises 936.42 KB Click to Download
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Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.

ChapterPageDetailsDatePrint Run
9 Error in Text
first line:
as IIS Web browser
should read: this technology comes as part of its IIS Web server"
10/20/06
8,11,12,13 Include Files for Chapers 8, 11-13
Include files are listed like this:
<!-#include virtual=""->
However, this should be
<!-- #include virtual="" -->
with two dashes on each site.
The dashes are crucial for the code to function / include the file.
The includes are used in Chapters 8, 11, 12 and 13.
2/28/05
183 Missing jpg file
We are aware that following step 11 on Page 183 of the book, there is a reference to a file called "images/layerImage.jpg" that does not exist in the downloadable code for "Chapters1-6.zip" and as a result the code will not run properly. The issue can be resolved by creating a .jpg file and naming it "images/layerImage.jpg" and saving it to the same directory with the rest of the code.
10/7/04
525 Error in Text
Page 525, Figure 14-8:

Text indicates:
A size of 60 pixels is specified for the table width.

Should specify:
600 pixels
09/12/2006
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