Project Arcade: Build Your Own Arcade MachineISBN: 978-0-7645-5616-6
Paperback
504 pages
May 2004
![]() This title is out-of-print and not currently available for purchase from this site.
|
Introduction.
Part I: Playing Your Games the Way They Are Meant to Be Played—with Arcade Controls.
Chapter 1: Picking Your Path to Game-Playing Nirvana.
Chapter 2: Building Your Arcade Cabinet.
Part II: Designing and Building Your Dream Arcade Control Panel.
Chapter 3: Pushing Your Buttons and the Joy of Joysticks.
Chapter 4: Taking Your Game Out for a Spin—Spinners and Trackballs.
Chapter 5: Arcade Controls for Power Gamers.
Chapter 6: Building the Control Panel.
Part III: Hooking Things Up Under the Hood—Time to Trick the Computer.
Chapter 7: How It Works—Turning a Computer into the Brains of an Arcade Machine.
Chapter 8: Using the Keyboard Connector for Arcade Controls.
Chapter 9: Arcade Controls Using the Mouse Connector.
Chapter 10: Miscellaneous Bits of Arcade Trickery.
Part IV: Putting Together the Final Pieces.
Chapter 11: Audio—Silence Isn’t Golden.
Chapter 12: A Picture Is Worth a Thousand . . .Tokens?
Chapter 13: Installing the Computer.
Chapter 14: Choosing and Loading Software.
Chapter 15: Buttoning Up the Odds and Ends.
Part V: Like the Concept but Not Sure You Have It in You?
Chapter 16: Stuck? Frustrated? Out of Quarters?
Chapter 17: Buying Your Way to Gaming Nirvana.
Chapter 18: Online Places to Go.
Appendix A: Where to Find Arcade Parts for Your Project.
Appendix B: The Great Debate—Preserving Versus MAMEing the Past.
Appendix C: What’s on the CD-ROM.
Index.
End-User License Agreement.

