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Project Arcade: Build Your Own Arcade Machine
ISBN: 978-0-7645-5616-6
Paperback
504 pages
May 2004
US $29.99 Add to Cart

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Other Available Formats: Adobe E-Book
  • Description
  • Table of Contents
  • Author Information
  • Reviews
  • Errata
Acknowledgments.

Introduction.

Part I: Playing Your Games the Way They Are Meant to Be Played—with Arcade Controls.

Chapter 1: Picking Your Path to Game-Playing Nirvana.

Chapter 2: Building Your Arcade Cabinet.

Part II: Designing and Building Your Dream Arcade Control Panel.

Chapter 3: Pushing Your Buttons and the Joy of Joysticks.

Chapter 4: Taking Your Game Out for a Spin—Spinners and Trackballs.

Chapter 5: Arcade Controls for Power Gamers.

Chapter 6: Building the Control Panel.

Part III: Hooking Things Up Under the Hood—Time to Trick the Computer.

Chapter 7: How It Works—Turning a Computer into the Brains of an Arcade Machine.

Chapter 8: Using the Keyboard Connector for Arcade Controls.

Chapter 9: Arcade Controls Using the Mouse Connector.

Chapter 10: Miscellaneous Bits of Arcade Trickery.

Part IV: Putting Together the Final Pieces.

Chapter 11: Audio—Silence Isn’t Golden.

Chapter 12: A Picture Is Worth a Thousand . . .Tokens?

Chapter 13: Installing the Computer.

Chapter 14: Choosing and Loading Software.

Chapter 15: Buttoning Up the Odds and Ends.

Part V: Like the Concept but Not Sure You Have It in You?

Chapter 16: Stuck? Frustrated? Out of Quarters?

Chapter 17: Buying Your Way to Gaming Nirvana.

Chapter 18: Online Places to Go.

Appendix A: Where to Find Arcade Parts for Your Project.

Appendix B: The Great Debate—Preserving Versus MAMEing the Past.

Appendix C: What’s on the CD-ROM.

Index.

End-User License Agreement.