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JavaScript Bible, 5th Edition

ISBN: 978-0-7645-5743-9
1272 pages
March 2004
JavaScript Bible, 5th Edition (0764557432) cover image

Description

  • This new edition of the definitive guide to JavaScript has been revamped to cover the latest browsers, language updates, extensions, and JavaScript standards
  • Part tutorial and part reference, the book serves as a learning tool for building new JavaScript skills and a detailed reference for seasoned JavaScript developers
  • Danny Goodman's exclusive interactive workbench, The Evaluator, makes it easy to master JavaScript and DOM concepts
  • Offers deployment strategies that best suit the user's content goals and target audience
  • Bonus CD-ROM is packed with advanced content for the reader who wants to go an extra step
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Table of Contents

Foreword.

Preface.

Acknowledgments.

PART I: Getting Started with JavaScript.

Chapter 1: JavaScript’s Role in the World Wide Web and Beyond.

Chapter 2: Authoring Challenges Amid the Browser Wars.

Chapter 3: Your First JavaScript Script.

PART II: JavaScript Tutorial.

Chapter 4: Browser and Document Objects.

Chapter 5: Scripts and HTML Documents.

Chapter 6: Programming Fundamentals, Part I.

Chapter 7: Programming Fundamentals, Part II.

Chapter 8: Window and Document Objects.

Chapter 9: Forms and Form Elements.

Chapter 10: Strings, Math, and Dates.

Chapter 11: Scripting Frames and Multiple Windows.

Chapter 12: Images and Dynamic HTML.

PART III: Document Objects Reference.

Chapter 13: JavaScript Essentials.

Chapter 14: Document Object Model Essentials.

Chapter 15: Generic HTML Element Objects.

Chapter 16: Window and Frame Objects.

Chapter 17: Location and History Objects.

Chapter 18: The Document and Body Objects.

Chapter 19: Link and Anchor Objects.

Chapter 20: Image, Area, and Map Objects.

Chapter 21: The Form and Related Objects.

Chapter 22: Button Objects.

Chapter 23: Text-Related Form Objects.

Chapter 24: Select, Option, and FileUpload Objects.

Chapter 25: Event Objects.

Chapter 26: Style Sheet and Style Objects.

PART IV: JavaScript Core Language Reference.

Chapter 27: The String Object.

Chapter 28: The Math, Number, and Boolean Objects.

Chapter 29: The Date Object.

Chapter 30: The Array Object.

Chapter 31: Control Structures and Exception Handling.

Chapter 32: JavaScript Operators.

Chapter 33: Functions and Custom Objects.

Chapter 34: Global Functions and Statements.

Chapter 35: Body Text Objects.

PART V: Appendixes.

Appendix A: JavaScript and Browser Object Quick Reference.

Appendix B: JavaScript Reserved Words.

Appendix C: Answers to Tutorial Exercises.

Appendix D: JavaScript and DOM Internet Resources.

Appendix E: What’s on the CD-ROM.

Index.

End-User License Agreement.

PART VI: Bonus Chapters.

Chapter 36: HTML Directive Objects.

Chapter 37: Table and List Objects.

Chapter 38: The Navigator and Other Environment Objects.

Chapter 39: Positioned Objects.

Chapter 40: Embedded Objects.

Chapter 41: XML Objects.

Chapter 42: The Regular Expression and RegExp Objects.

Chapter 43: Data-Entry Validation.

Chapter 44: Scripting Java Applets and Plug-Ins.

Chapter 45: Debugging Scripts.

Chapter 46: Security and Netscape Signed Scripts.

Chapter 47: Cross-Browser Dynamic HTML Issues.

Chapter 48: Internet Explorer Behaviors.

Chapter 49: Application: Tables and Calendars.

Chapter 50: Application: A Lookup Table.

Chapter 51: Application: A “Poor Man’s” Order Form.

Chapter 52: Application: Outline-Style Table of Contents.

Chapter 53: Application: Calculations and Graphics.

Chapter 54: Application: Intelligent “Updated” Flags.

Chapter 55: Application: Decision Helper.

Chapter 56: Application: Cross-Browser DHTML Map Puzzle.

Chapter 57: Application: Transforming XML Data.

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Author Information

Danny Goodman is the author of numerous critically acclaimed and best-selling books, including The Complete HyperCard Handbook, Danny Goodman’s AppleScript Handbook, Dynamic HTML: The Definitive Reference, and JavaScript & DHTML Cookbook. He is a renowned authority and expert teacher of computer scripting languages. His writing style and pedagogy continue to earn praise from readers and teachers around the world. To help keep his finger on the pulse of real-world programming challenges, Goodman frequently lends his touch as consulting programmer and designer to leading-edge World Wide Web and intranet sites from his home base in the San Francisco area.

Michael Morrison is a writer, developer, toy inventor, and author of a variety of books covering topics such as Java, Web scripting, game development, ActiveX, and Pocket PCs. Some of Michael’s notable writing projects include Faster Smarter HTML and XML, Teach Yourself XML in 24 Hours, and The Complete Idiot’s Guide to Java 2. Michael is also the founder of Stalefish Labs (www.stalefishlabs.com), an entertainment company specializing in traditional games and toys.

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Downloads

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Missing images for Chapter 12
The zip file contains the following images:
pauseoff.jpg
pauseon.jpg
playoff.jpg
playon.jpg
rewindoff.jpg
rewindon.jpg
stopoff.jpg
stopon.jpg
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Errata

Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.

ChapterPageDetailsDatePrint Run
12 132-133 Listing 12-1 images
Although the book says they're in a Chapter 12 folder, the author inadvertently omitted creating the folder. All four images, however, are in the Listings/Chap16 folder under the same names (desk1.gif thru desk4.gif).
3/3/05
12 134-137 Listing 12-2 images
These images are downloadable from the "Downloads" page.
3/3/05
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Notes

Author Site
Please visit the author's site for more information and support for the book.
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