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Official SWiSHmax Bible

ISBN: 978-0-7645-7563-1
696 pages
December 2004
Official SWiSHmax Bible (0764575635) cover image
  • Developed and comarketed with SWiSHzone.com, this first-ever SWiSHmax book is packed with tips, techniques, and secrets from the world's top SWiSHmax users
  • SWiSHmax offers an easy, intuitive interface that lets Web designers create cool Flash movies, effects, and even games-without learning Flash or ActionScript
  • SWiSHmax is the premier product of SWiSHzone.com, which reports 500,000 unique visitors a month, 3 million downloads, and 200,000 registered users
  • A companion Web site is packed with examples and templates from the book, exclusive SWiSH content, and a tryout version of SWiSHmax
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Foreword.

Acknowledgments.

Introduction.

Part I: Getting Started with SwiSHmax.

Chapter 1: SWiSHmax QuickStart.

Chapter 2: Welcome to SwiSHmax.

Chapter 3: Starting a New Movie Project.

Part II: The Basic SWiSHmax Building Blocks.

Chapter 4: Viewing a Movie’s Content.

Chapter 5: Drawing in SwiSHmax.

Chapter 6: Modifying Basic Shapes.

Chapter 7: Choosing and Using Color.

Chapter 8: Working with Images.

Chapter 9: Using Animations and Flash Movies in SwiSHmax.

Chapter 10: Working with Text.

Chapter 11: Adding Sound.

Part III: Animating Your Movie.

Chapter 12: Introducing Movie Effects.

Chapter 13: Using Basic and Authored Effects.

Chapter 14: Customizing Core Effects.

Part IV: Exploring SWiSHmax Objects.

Chapter 15: Creating Sprite and Instance Objects.

Chapter 16: Building Buttons.

Part V: Adding Interactivity to a Movie.

Chapter 17: Writing Scripts in the Script Panel.

Chapter 18: Understanding Events.

Chapter 19: Applying Actions to Control a Movie.

Part VI: Distributing SWiSHmax Movies.

Chapter 20: Testing Movies and Preparing for Export.

Chapter 21: Exporting SWiSHmax Movies.

Chapter 22: Using SWiSHmax SWF Movies in Other Programs.

Part VII: Sample Projects.

Chapter 23: Building Menus.

Chapter 24: Welcome to Preloaders.

Chapter 25: Constructing a Web Site Interface.

Chapter 26: Constructing a Shopping Cart Using SWiSHmax and PHP.

Chapter 27: Building a SWiSHmax Image Gallery.

Chapter 28: Building a Daily Horoscope in SwiSHmax.

Part VIII: Appendixes.

Appendix A: About the Contributors.

Appendix B: Web Sites of Interest.

Appendix C: Menus, Toolbars, and Keyboard Accelerators.

Appendix D: SWiSHmax Effects.

Index.

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Donna L. Baker is an author, graphic designer, and instructor who has trained Macromedia Flash users in both conference and classroom settings. She has been a writer and contributing editor for an online magazine since 1998, writing 10 to 11 graphics articles per year. Her articles have included three Flash series, covering V 3 through MX, as well as pieces on other animation software such as Adobe Live Motion.
She is the author of CourseBuilder for Dreamweaver f/x and Design (The Coriolis Group, 2001), Acrobat 5: The Professional User’s Guide (Apress, 2002), How to Use After Effects 5.5 (Que, 2002), Acrobat 6: The Professional User’s Guide (Apress, 2003), The 100 Best Acrobat 6 Tips & Tricks (Peachpit, 2003), Premiere 6.5 Complete Course (Wiley, 2003), Premiere Pro Complete Course (Wiley, 2003), and HTML Complete Course (Wiley, 2003). She is the coauthor of Jan Kabili’s Photoshop cs Complete Course (Wiley, 2004).
She has been working on the Internet since its very early days, building her first Web site in 1993. More information about and demos of motion graphics and video are available on her Web site at www.donnabaker.ca.
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http://www.swishzone.com/index.php?area=downloads&product=max Download page for SWiSHmax and related software.
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Chapters 1-8

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Chapters 9-10

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Chapter 11

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Chapters 12-19

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Chapter 20

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Chapter 21

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Chapter 22

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Chapters 23-24

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Chapter 25

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Chapters 26-28

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Appendix E

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Appendix F-G

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Bonus Appendices

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Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.

ChapterPageDetailsDatePrint Run
1 QuickStart Project

One of the objects in the QuickStart project is an image of an airplane, which moves across the screen from bottom left to upper right. In the sample project, the scale of the image was changed as well.

The effect is added in the set of steps on pages 16 and 17. Follow the existing steps in the chapter, and then follow these steps to modify the scale of the image as the Slide Out to Top Right effect occurs in the movie:

  1. Double-click the effect’s rectangle on the Timeline to open the Slide Out to Top Right Dialog box.
  2. Click the Motion tab.
  3. Click the Unchanged button to open a list of options; and click Resize to scale. The button's name changes to X scale and a Resize to scale field displays to the right of the button.
  4. Type 200 in the field.
  5. Click Close to close the dialog box.

When you play the movie, you see the airplane gradually increase in size as it moves across the screen.

01/08/2005
25 539 Correction to Caution statement regarding loading external images in SWF
Caution on page 539 reads:
"Make sure the JPEG image uses a non-progressive format. In order to load an external image, you must use SWF version 6."

Correction: You can load an external image using any SWF version.
2/4/05
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