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101 More Great Games and Activities

ISBN: 978-0-7879-6900-4
368 pages
October 2005, Pfeiffer
101 More Great Games and Activities (0787969001) cover image

Description

In 1998, Pfeiffer published the best-selling resource 101 Great Games & Activities. Like that original publication, 101 More Great Games & Activities is filled with highly accessible group activities, icebreakers, energizers, and closers. This new resource is written to appeal to today’s trainers and includes exercises that address timely topics such as career development, change management, clarifying expectations, climate setting, communication, creativity, diversity, evaluation, goal setting, implementation, interviewing, leadership, listening, negotiation, problem solving, team building, and clarifying values. To facilitate ease-of-use, Arthur VanGundy presents the dynamic activities in the order in which they might be used during training programs and shows exactly why and how to use them.

101 More Great Games & Activitiesis designed to help you get the most from your training sessions, workshops, meetings, and presentations.

  •   Use the book’s Selection Guide to zero in on the activities that best apply to your particular situation.
  •   Select from a variety of pre- and post-training activities that you can easily incorporate with the core training topics you already offer.
  •   Adapt the exercises to conduct a thorough debriefing and evaluation of your new or ongoing training.

 

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Table of Contents

Acknowledgments.

Introduction.

Selection Guide.

PART I: GETTING READY TO TRAIN.

1 Getting Acquainted.

Cocktail Party.

Hopping and Scotching.

The Meeting Zoo.

Name That Hobby.

Stellar Event.

Vocal Wake-Ups.

Whose Role Is It Anyway?

2 Clarifying Expectations.

Expect Aloft.

Expectation Dots.

Group e-Mail.

Quick Pulse.

3 Icebreakers and Warm-Ups.

Change Is the Only Constant.

I Card You Not.

Merry Names-Go-Round.

Rhyme Time.

4 Climate Setting.

Amaze Me, Amaze You.

Show and Tell.

Shake the Shaker.

Koosh [AV1]Balloon.

5 Energizers.

Batter Up!

Hoops n’ Balls.

Middle Initial.

Pass the Picasso.

PART II: TRAINING.

6 Change Management.

Change for Change’s Sake.

Change Produces Chaos.

Color Your World.

In the Middle.

Take Your Pic.

Maybe Good,Maybe Bad.

R.I.P. Competitor.

Theatre Chairs.

7 Communication.

It’s How You Show It!

Four-Way Communication.

A Question to Communicate.

Swamp Land for Sale.

They Fall from the Sky.

Think to Communicate.

8 Conflict Management.

Thirty Seconds of Fame.

So That’s Why Our Departments Disagree!

What’s Your Style?

9 Creative Thinking.

Creative Thinking Tune-Up.

Koffee Klatch.

Just Add a Word.

Map n’Roam.

Relay Race.

Virtual Board of Directors.

What’s Up?

Wink! Wink!

10 Decision Making.

The Art of Venn.

Climb the Pyramid.

Crazy Eights.

Pitch and Pick.

Star of Innovation.

Triple Sort.

Your Level or Mine?

11 Diversity.

A, B, C’s of Diversity.

Black and White, or a Rainbow?

Cross-Cultural Continuum.

Diversity Is a Puzzle.

Metaphor, Symbol, or Analogy?

Just Alike Only Different.

12 Idea Generation.

Art Around.

Bad Idea Hall of Fame.

Idea Conveyor Line.

Do You See What I See?

Furry Careers.

Ideas by the Million.

Innovation Connection.

Multi-Sense Gallery Tour.

Hear Sounds and Write a Sentence.

We’ve Got a Name for That!

Wheel O’ Fortune.

You’re Looking at It!

13 Interviewing.

Get a Job.

It Was an Interview.

Next Question, Please!

14 Leadership.

Leadership 360.

A Leading Experiment.

Zip, Zap, Zup.

15 Negotiation.

Hot Projects!

Pit, Peel, or Pie?

Your Salary or Mine?

16 Team Building.

Boats Afloat.

Breathlessly Building.

Egg Machine.

Masterpiece Theatre.

Match Me Up.

Together as One May Not Work.

PART III: POST-TRAINING.

17 Evaluation.

Evaluation Blender.

Headlines Collage.

Hello Again Anagrams.

Holistic and Balanced Debriefing.

Let’s Have a Ball.

Rows or Circles.

Sit, Stand, Roam, Scout.

To Brief or Not to Brief.

What Happened Here?

18 Implementation.

Back It Up.

Systematize, Systematize, Systematize.

Target Practice.

Wacky Scenarios.

About the Editors.

About the Contributing Editors.

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Author Information

Arthur B. VanGundy is professor of communication at the University of Oklahoma and president of VanGundy & Associates, a creativity and innovation consulting firm. He has almost thirty years experience in higher education and idea-generation training and facilitation. VanGundy is the author of numerous books including 101 Activities for Teaching Creativity and Problem Solving from Pfeiffer.

Robert Alan Black has been a creative-thinking consultant working with Fortune 500 to 1000 corporations, industrial firms, governments, and police departments in the United States and around the world, since 1976.

Holly M. O'Neill is founder and president of Talking Business, a marketing consultancy that specializes in focus groups, branding, and brainstorming.

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