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Action Learning: A Download from Design Your Own Games and Activities

ISBN: 978-0-7879-7010-9
12 pages
August 2003, Pfeiffer
Action Learning: A Download from Design Your Own Games and Activities (0787970107) cover image

Description

In a typical action-learning project, a team of employees solves a real, complex, strategic problem that is affecting the organization. In the process of solving the problem, team members develop their skills, knowledge, and insights through continuously reflecting on its behaviors related to problem definition, idea generation, solution implementation, and results evaluation.

Objectives:

  • To organize and facilitate an action-learning team
  • To plan and implement an action-learning project and to learn from the activity

Group Size: 4-8, drawn from different division of an organization

Time Required: 1 hour for the initial session. Schedule and time requirements for other sessions will be decided by participants.



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Author Information

SIVASAILAM "THIAGI" THIAGARAJAN, Ph.D., is director of research at QB International, a company that provides custom-designed interactive learning resources in instructor-led and online environments. Among his long-term clients are AT&T, Bank of Montreal, Cadence Design Systems, Chevron, IBM, Intel, Intelsat, United Airlines, and Liberty Mutual. Thiagarajan has published 40 books, 120 games and simulations, and more than 200 articles. He has made hundreds of presentations and keynote speeches at professional conferences. An international consultant, he has lived in three different countries and has consulted in twenty-one others.
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