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Interactive Lectures: A Download from Design Your Own Games and Activities

ISBN: 978-0-7879-7055-0
12 pages
May 2003, Pfeiffer
Interactive Lectures: A Download from Design Your Own Games and Activities (0787970557) cover image


The training method that receives the most complaints and ridicule is the lecture. However, it is also the most popular training method. While the lecture method provides the instructor and the learners with consistency and efficiency, it lacks two-way communication. Interactive lecture formats, facilitate two-way communication. They are highly motivating games; yet they give complete control to the instructor. With their flexibility, you can shift between a traditional lecture and the interactive variety with very little effort.


  • To identify the steps in a process and to explore their application to a personal project.

Group Size: Any number can play. The activity works best with 12 to 30 participants.

Time Required: About 30-45 minutes

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Author Information

SIVASAILAM "THIAGI" THIAGARAJAN, Ph.D., is director of research at QB International, a company that provides custom-designed interactive learning resources in instructor-led and online environments. Among his long-term clients are AT&T, Bank of Montreal, Cadence Design Systems, Chevron, IBM, Intel, Intelsat, United Airlines, and Liberty Mutual. Thiagarajan has published 40 books, 120 games and simulations, and more than 200 articles. He has made hundreds of presentations and keynote speeches at professional conferences. An international consultant, he has lived in three different countries and has consulted in twenty-one others.
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