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Interactive Lectures: A Download from Design Your Own Games and Activities
ISBN: 978-0-7879-7055-0
Downloadable content
12 pages
June 2003, Pfeiffer
US $15.00 Add to Cart

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  • Description
  • Author Information
The training method that receives the most complaints and ridicule is the lecture. However, it is also the most popular training method. While the lecture method provides the instructor and the learners with consistency and efficiency, it lacks two-way communication. Interactive lecture formats, facilitate two-way communication. They are highly motivating games; yet they give complete control to the instructor. With their flexibility, you can shift between a traditional lecture and the interactive variety with very little effort.

Objective:

  • To identify the steps in a process and to explore their application to a personal project.

Group Size: Any number can play. The activity works best with 12 to 30 participants.

Time Required: About 30-45 minutes



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