WILEY

KNOWLEDGE FOR GENERATIONS

WILEY - KNOWLEDGE FOR GENERATIONS

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Cover image for product 0787971359
Games That Boost Performance
ISBN: 978-0-7879-7135-9
Paperback
384 pages
October 2004, Pfeiffer
US $55.00 Add to Cart

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Other Available Formats: Adobe E-Book
  • Description
  • Table of Contents
  • Author Information
Contents of the CD-ROM.

Introduction: Getting the Most from This Resource.

Engaging Grim Grownups.

Identify Performance-Improvement Goals.

Typical Workplace Situations.

Selecting Your Game.

Developing Game Content.

Setting Up and Running a Game.

Post-Game Debriefing: Harvesting Learning Through Facilitation.

Keys to Effective Learning.

Final Thoughts.

30 GAMES TO BOOST PERFORMANCE.

Best of the Wurst.

Cash Box.

Champions.

Clue Less.

Counter Intelligence.

Double Play.

Dragon Squares.

Floor Plan.

Floor Teams.

Friendly Persuasion.

Ghostwriter.

Hard Case.

Having a Bad Hair Day.

The Hello Effect.

Improbable Headlines.

Initial Assumptions.

Listen Up.

Newscast.

Passport.

Proxy.

Rear View Mirror.

Sandwiches.

Scavenger Bingo.

Second Mouse Gets the Cheese.

Smack Down.

Speed Dial.

Splitting Hares.

Tattoo.

Team Poker.

Virtual X-Change.

About the Authors.

How to Use the CD-ROM.