Games That Boost Performance
October 2004, Pfeiffer
From one of the world s foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructor s guide, handouts, and overhead masters you can easily reproduce.
Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. Order your copy today!
Introduction: Getting the Most from This Resource.
Engaging Grim Grownups.
Identify Performance-Improvement Goals.
Typical Workplace Situations.
Selecting Your Game.
Developing Game Content.
Setting Up and Running a Game.
Post-Game Debriefing: Harvesting Learning Through Facilitation.
Keys to Effective Learning.
30 GAMES TO BOOST PERFORMANCE.
Best of the Wurst.
Having a Bad Hair Day.
The Hello Effect.
Rear View Mirror.
Second Mouse Gets the Cheese.
About the Authors.
How to Use the CD-ROM.
Carol Willett is the Chief Learning Officer at the General Accounting Office in Washington, D.C. She is the coauthor of Lost in Cyberspace from Pfeiffer.
—Dr. Caela Farren, author, Who’s Running Your Career?
“When I am struggling to find a game to help a client to see something more clearly, I turn to Steve and Carol’s book. It is filled with great ideas. But, even more importantly, their games offer a springboard for my own creativity.”
—Rick Maurer, author, Why Don’t You Want What I Want?