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Games That Boost Performance

ISBN: 978-0-7879-7135-9
384 pages
October 2004, Pfeiffer
Games That Boost Performance (0787971359) cover image
Boost individual and team performance with this indispensable guide!

From one of the world s foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructor s guide, handouts, and overhead masters you can easily reproduce.

Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. Order your copy today!

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Contents of the CD-ROM.

Introduction: Getting the Most from This Resource.

Engaging Grim Grownups.

Identify Performance-Improvement Goals.

Typical Workplace Situations.

Selecting Your Game.

Developing Game Content.

Setting Up and Running a Game.

Post-Game Debriefing: Harvesting Learning Through Facilitation.

Keys to Effective Learning.

Final Thoughts.

30 GAMES TO BOOST PERFORMANCE.

Best of the Wurst.

Cash Box.

Champions.

Clue Less.

Counter Intelligence.

Double Play.

Dragon Squares.

Floor Plan.

Floor Teams.

Friendly Persuasion.

Ghostwriter.

Hard Case.

Having a Bad Hair Day.

The Hello Effect.

Improbable Headlines.

Initial Assumptions.

Listen Up.

Newscast.

Passport.

Proxy.

Rear View Mirror.

Sandwiches.

Scavenger Bingo.

Second Mouse Gets the Cheese.

Smack Down.

Speed Dial.

Splitting Hares.

Tattoo.

Team Poker.

Virtual X-Change.

About the Authors.

How to Use the CD-ROM.

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Steve Sugar teaches management courses at the University of Maryland Baltimore County. He is the author or coauthor of Games That Teach, Games That Teach Teams, and Retreats That Work, all from Pfeiffer.

Carol Willett is the Chief Learning Officer at the General Accounting Office in Washington, D.C. She is the coauthor of Lost in Cyberspace from Pfeiffer.

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“With imagination and humor, these games help teams that are serious about their success. The facilitation notes begin where most games leave off, helping teams to make concrete connections between the game experience and ‘real life.’”
—Dr. Caela Farren, author, Who’s Running Your Career?

“When I am struggling to find a game to help a client to see something more clearly, I turn to Steve and Carol’s book.  It is filled with great ideas.  But, even more importantly, their games offer a springboard for my own creativity.”
—Rick Maurer, author, Why Don’t You Want What I Want?

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by Pfeiffer
US $90.00 Buy
by Steve Sugar
US $160.00 Buy
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