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Cover image for product 0787980730
Rapid Instructional Design: Learning ID Fast and Right, 2nd Edition
ISBN: 978-0-7879-8073-3
Paperback
512 pages
June 2006, Pfeiffer
US $48.00 Add to Cart

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Other Available Formats: Adobe E-Book
  • Description
  • Table of Contents
  • Author Information
  • Reviews
Preface to the Second Edition.

Introduction.

Chapter 1: What Is This Instructional Design Stuff Anyway?

Why Instructional Design?

What Is Instructional Design?

A Few Definitions.

Advantages of Instructional Design.

Disadvantages of Instructional Design.

Chapter 2: Before You Do Anything: Pre-Instructional Design Activities.

Organizational Needs.

Performance Assessment.

Assessing Training Needs.

Choosing Needs to Address.

The Needs Analysis Report.

Quick and Dirty Cost-Benefit Analysis.

Chapter 3: Do You Know What You Need to Do? Analysis.

Data-Collection Methods.

Why Analyze?

Types of Analysis.

Computer-Aided Analysis.

Chapter 4: How to Do It: Design.

Make the Right Decision Now.

Delivery Decision (Training Setting).

Objectives.

Design Documents / 130

Course Descriptions / 145

Gathering Content.

Adding Structure: The Instructional Plan.

Trainee Evaluation (Test Questions and Tests).

Hints for Designing in Various Formats.

Chapter 5: Doing It Right: Development.

End Products of Development.

The Lesson Plan As an End Product.

Scripts and Storyboards.

Participants’ Packages and Other Print Materials.

Other Media.

Hints for Developing Material.

Chapter 6: Getting It Where It Does the Most Good: Implementation.

Beta Tests and Pilots.

Reviews Revisited.

Common Implementation Issues.

Hints for Implementation.

Chapter 7: Did It Do Any Good? Evaluation.

Why Evaluation?

The Key to Good Evaluation.

Types of Evaluation.

Evaluation of Self-Instructional Programs.

Revisions: What to Do with What You’ve Learned.

Hints for Evaluating.

Chapter 8: Doing It Faster: More Rapid Design Shortcuts.

Software for Instructional Design.

Analysis Software.

Test Development Software.

Miscellaneous Software.

Rapid Prototyping.

Learning Objects and Granular Training.

Public Courses.

Off-the-Shelf Programs.

Technology Vendors.

Performance Support–Based “Training”.

Problem-Based Learning (PBL).

Training Management Systems.

Miscellaneous.

Chapter 9: Asynchronous E-Learning Design.

Definitions.

Creating and Implementing an E-Learning System.

Determining a Comprehensive E-Learning Strategy.

Designing and Developing Good Programs.

Learning Management Systems and Learning Content Management Systems.

Preparing the Organization Globally for E-Learning.

Planning for a Smooth, Successful Implementation.

Creating an Effective Monitoring and Evaluation Plan.

Asynchronous E-Learning Design and Development.

Analysis.

Material Development.

Learner Evaluation.

Learner Interfaces.

Beta Tests and Pilots.

Software.

Repurposing.

Evaluating Asynchronous E-Learning Programs.

Summary.

Chapter 10: Synchronous E-Learning Design.

Advantages.

Disadvantages and Misconceptions.

Design Considerations for Synchronous E-Learning.

Mini-Interactions.

Repurposing and Redesigning of Synchronous E-Learning Programs.

Other Synchronous Activities.

More Detailed Facilitator Guides.

Learner Guide.

General Technology Considerations.

Media.

Designing Continuing Interactions.

Audience Analysis.

Implementation.

Online Learning: A Special Type of E-Learning.

What the Learners Say.

Glossary.

Suggested Readings.

Other Resources.

About the Author.

Instructor Guide for Rapid Instructional Design.

Index.