The Handbook of Experiential Learning
March 2007, Pfeiffer
- Games and simulations
- Action learning
- Role-play and Improv
- Adventure activity
- Reflective practice
- Creative play
It also describes the use of experiential learning in topics such as technical skills, leadership, team building, diversity and cross-cultural training, and emotional intelligence.
Introducing The Handbook of Experiential Learning 1
PART I FOUNDATIONS OF EXPERIENTIAL LEARNING 11
Chapter 1 Changing Attitudes and Behaviors Through Experiential Activity 13
Chapter 2 Theoretical Foundations of Experiential Learning 33
Stephen Fiore, David Metcalf, and Rudy McDaniel
Chapter 3 Dynamic Debriefing 59
PART II EXPERIENTIAL LEARNING METHODOLOGIES 81
Chapter 4 Experiential Simulations: Ten Secrets for Creating Training Success 83
Chapter 5 Action Learning: Resolving Real Problems in Real Time 94
Chapter 6 Junkyard Sports: Learning Through Creative Play 111
Chapter 7 Learning Games: Hands-On Participant-Centered Activities 124
Chapter 8 Computer-Based Simulations: Principles of Engagement 138
Chapter 9 Improv: Its Contribution to the Art of Experiential Training 155
Chapter 10 Adventure Learning: Choose the Right Peak 172
Chapter 11 Role Play: Principles to Increase Effectiveness 185
Chapter 12 Storytelling: Its Role in Experiential Learning 202
Chapter 13 Reflective Practice: Learning from Real-World Experience 224
PART III TRAINING APPLICATIONS OF EXPERIENTIAL LEARNING 239
Chapter 14 Experiential Learning and Technical Training 241
Chapter 15 Experiential Learning in Team Training 256
Chapter 16 Experiential Learning in Interpersonal Skills Development 272
Chapter 17 Experiential Learning in Diversity Training 288
Chapter 18 Experiential Learning in Leadership Development 306
Ellen Van Velsor and Joan Gurvis
Chapter 19 Experiential Learning in Change Management 321
James Chisholm and Greg Warman
Chapter 20 Experiential Learning in Intercultural Training 341
Sandra Fowler and Judith Blohm
Chapter 21 Experiential Learning in Emotional Intelligence Training 360
Pfeiffer Publication Guide 387
Presents a review of experiential learning and discusses the advances made, and contemporary practices.
Offers a method as a proven and effective model for development.
Includes cases, and practical examples of experiential learning in action in traditional settings and the emerging, online environment, and guidance on recognizing and designing learning rich experiences.
Focuses on the critical phases of processing: sharing thoughts and feelings, reflection, conceptual modeling, and learning application.
Part One presents a review of experiential learning, discusses the advances made, outlines contemporary practices, and makes the case for the method as a proven and effective model for development.
Part Two offers cases, and practical examples of experiential learning in action in both traditional settings and the emerging, online enironment, and guidance on recognizing and designing learning rich experiences.
Part Three focuses on the critical phases of processing: sharing thoughts and feelings, reflection, conceptual modeling, and learning application.
Sample topics include: The theoretical underpinnings of experiential; replicating actual work environments; action learning assignments; realistic and metaphoric games and simulations; experiential “jolts”;debrief models; learning styles and experiential learning; experiential methodologies and experiential e-learning.
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