![]() Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
ISBN: 978-0-7879-8654-4
Hardcover
448 pages
April 2007, Pfeiffer
US $60.00
This price is valid for United States. Change location to view local pricing and availability. Other Available Formats: Adobe E-Book
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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
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Buy Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
(List Price: US $60.00)
with Job Aids and Performance Support: Moving From Knowledge in the Classroom to Knowledge Everywhere (List Price = US $58.00) Cannot be combined with any other offers. Learn more. |


