Introducing ZBrush 4
Understand ZBrush's unique sculpting and painting technology
Take a tour of ZBrush 4's innovative interface and powerful toolkit
Work with digital clay and effectively use the full array of sculpting brushes
Master ZSpheres for armature and ZSketching for creating meshes
Explore exciting new tools for creating hard surface objects
Learn how to set lighting, create materials, and render in ZBrush
Create animated turntables within ZBrush to show off your work
The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
1 Pixels, Pixols, and Polygons.
2 Facing the interface.
3 Basic Digital Sculpting.
4 Subtools, ZSpheres, and Zsketching.
5 Shadow Box and Clip Brushes.
6 Remesh and Projection.
7 Advanced Brush Techniques.
8 Polypainting and Spotlight.
9 Rendering, Lighting, and Materials.
10 Morph Targets, Layers, and the ZBrush Timeline.
Appendix About the Companion DVD.
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.