ZBrush Studio Projects: Realistic Game Characters
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Chapter 1 Sculpting Tools and Workflow.
The Problem of Sculpting.
Our Sculpting Toolkit.
Unpacking Our Toolkit.
The Road Ahead.
Chapter 2 Sculpting the Body.
Project 1: Modeling Base Mesh in Maya.
Project 2: Bony Landmarks.
Project 3: Volume and Massing.
Project 4: Painting in the Anatomy.
Project 5: Filling in the Anatomy.
Chapter 3 The Head and the Face.
Project: Establishing the Foundation.
Project: Establishing the Eye.
Project: Establishing the Nose.
Project: Establishing the Mouth.
Project: Creating New Topology.
Chapter 4 Texturing the Head.
Project: Texture Painting by Hand.
Project: Texture Painting Approach #2 ZAppLink.
Chapter 5 Suiting Up with Clothes.
Creating a Jacket.
Chapter 6 Building Weapons.
The Anatomy of the Weapon.
Anatomy of the Holster.
Chapter 7 Getting It Into the Game.
The Topology Spectrum.
Project: Topology - Removing Interior Polygons.
Project: Topology - Combining Parts.
Project: Adding the Holster.
Project: Topology - Decimation Master & Polypainting.
Project: In-Game Hair.
Project: Create UVs using UV Master.
Project: UVs, Topology, and the Platform.
Project: Creating Maps.
Project: Setting Up Model in Maya.
Assessing Your Topology.
Project: Importing Jacket's Reflowed Topology.
Project: Getting Model into Marmoset.
Chapter 8 Posing and Rendering in ZBrush.
Project: Finding the Pose with Mannequins.
Project: Establishing the Pose for the Body.
Project: Posing Multiple Objects.
Project: Creating the Base.
Project: Damaging the Base.
Project: Shadows and Ambient Occlusion.
Project: Using Render Passes.
Project: Plastic Maquette Material.
Project: Adding Some SSS.
Project: Timeline Turntable.
Project: Exporting a Movie.
Appendix About the Companion DVD.
What You'll Find on the DVD.
Using the DVD.