Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.
- Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4
- Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry
- Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace
Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE.
CHAPTER 2: GETTING STARTED.
CHAPTER 3: ORIENTATION.
CHAPTER 4: TOUCH INPUT.
CHAPTER 5: GIVE ME YOUR INPUT.
CHAPTER 6: THE STATE OF THINGS.
CHAPTER 7: LET THE MUSIC PLAY.
CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE.
CHAPTER 9: WHOA! THE WORLD ISN’T FLAT AFTER ALL.
CHAPTER 10: IT'S YOUR TURN!
CHAPTER 11: THE WORLD OUTSIDE YOUR WINDOW(S).
CHAPTER 12: PUTTING IT ALL TOGETHER: POKER DICE WITH FRIENDS.
CHAPTER 13: DUDE, WHERE'S MY CAR?
CHAPTER 14: TAKE A PICTURE; IT’LL LAST LONGER!
CHAPTER 15: PUTTING IT ALL TOGETHER: PICTURE PUZZLE.
CHAPTER 16: WHERE DO YOU GO FROM HERE?
George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.