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The Mobile Academy: mLearning for Higher Education

ISBN: 978-1-118-07265-3
144 pages
October 2011, Jossey-Bass
The Mobile Academy: mLearning for Higher Education (1118072650) cover image
A fundamental revolution in higher education is being sparked by the ubiquity of mobile devices used by students, faculty, and administrators. The opportunity is ripe for institutions, instructors, and instructional designers to take advantage of mobile technology to enhance the learning experience. To do this, we need to understand the power on tap, examine fundamental principles, review illustrative examples, and ultimately think through ways to improve the learner experience.

The Mobile Academy contains theoretical and practical guidance on the ways mobile devices can be used most effectively in higher education. It is a guide for systematically integrating mobile devices into courses and other academic and student support services in order to facilitate learning outcomes and student success.

The book covers a wealth of topics, including the use of text messages, mobile web, e-books, and mobile apps, as applied to:

  • Administration: How mobile devices can be used to enhance enrollment, registration, alert messaging, surveys, and more
  • Classroom Content: Suggestions for using mobile devices audio, video, documents, and other content
  • Assessment: Guidance for applying mobile technology to portfolios, quizzes, simulations, and more
  • Communication: Guidance on the various mobile communication options and social networks used for student-teacher interactions and social activities that foster learning
  • The Future: Covers the next wave of mobile learning including virtual field trips, augmented reality, alternate reality games, and more.
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List of Figures vii

Preface ix

Acknowledgments xi

About the Author xiii

1 TheMobile Revolution 1

Context 1

Related Experiences 3

Why Higher Education Needs to Pay Attention 4

The Rest of This Book 5

Practice 6

2 Foundations: Mobile 7

Devices 7

Of Platforms and Processing Power 17

Four C’S and Thinking Differently 17

Definition 21

Summary 22

Practice 22

3 Foundations: Learning 23

Making Learning Work 26

Beyond the Basics 33

Summary 37

Practice 37

4 Administration ‘‘To Go’’ 39

Principles 41

Delivery 44

Summary 46

Practice 47

Task Checklist 47

5 Content Is King 49

Media 49

Media Specifics 56

Accessing 58

Summary 61

Practice 61

Content Form 61

6 Practice: Interactivity and Assessment 63

Design 63

Interactions 67

Meta-learning 73

Summary 74

Practice 74

Category Checklist 75

7 Going Social 77

Learning Interactions 78

Social Media 81

Meta-learning 83

Summary 84

Practice 85

Channel Checklist 85

8 Going Beyond 87

Augmented Reality 87

Alternate Reality 89

Adaptive Delivery 91

Moving Forward 93

Practice 94

9 Getting Going: Organizational Issues 95

Design 95

Development 96

Implementation 98

Policies 100

You Gotta Be in It to Get It 102

Practice 104

Bibliography 105

Index 111

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Clark N. Quinn is a recognized leader in learning technology strategy and the executive director of Quinnovation, an independent consultancy focusing on organizational learning strategy and the design of learning technology solutions. He is the author of numerous books including Designing mLearning: Tapping into the Mobile Revolution for Organizational Performance and Engaging Learning: Designing e-Learning Simulation Games, both from Pfeiffer.
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