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Mastering Blender, 2nd Edition

ISBN: 978-1-118-27540-5
Paperback
704 pages
November 2012
US $59.99 Add to Cart

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Introduction xxi

Part I Fundamentals of Blender 3D 1

Chapter 1 Working in Blender 3

Chapter 2 Working with Textures and Materials 33

Chapter 3 Sculpting and Retopo Workflow 87

Chapter 4 Rendering and Render Engines 133

Part II Physics and Simulations 161

Chapter 5 Getting Flexible with Soft Bodies and Cloth 163

Chapter 6 Working with Particles 201

Chapter 7 Volumetric Fluid, Smoke, and Fire 253

Chapter 8 Bullet Physics and the Blender Game Engine 315

Part III Video Post-production in Blender 367

Chapter 9 Compositing with Nodes 369

Chapter 10 Advanced 3D/Video Compositing 419

Chapter 11 Working with the Video Sequence Editor 453

Part IV Blender-Python 481

Chapter 12 The Blender-Python Interpreter 483

Chapter 13 Python Scripting for Blender 503

Part V Mastering the Blender Game Engine 531

Chapter 14 Creating Assets for the Blender Game Engine 533

Chapter 15 Making Things Happen in the Game Engine 573

Chapter 16 Python Power in the Blender Game Engine 605

Appendix The Bottom Line 631

Index 647

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