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Mastering Blender, 2nd Edition

ISBN: 978-1-118-27540-5
704 pages
November 2012
Mastering Blender, 2nd Edition (1118275403) cover image
New edition shows you how to get the very most out of the latest version of Blender

Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer.

  • Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools
  • Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine
  • Brings you up to speed on Blender's new camera tracking tools and new renderer
  • Showcases techniques used in real-world 3D animation and visual effects

Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

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Introduction xxi

Part I Fundamentals of Blender 3D 1

Chapter 1 Working in Blender 3

Chapter 2 Working with Textures and Materials 33

Chapter 3 Sculpting and Retopo Workflow 87

Chapter 4 Rendering and Render Engines 133

Part II Physics and Simulations 161

Chapter 5 Getting Flexible with Soft Bodies and Cloth 163

Chapter 6 Working with Particles 201

Chapter 7 Volumetric Fluid, Smoke, and Fire 253

Chapter 8 Bullet Physics and the Blender Game Engine 315

Part III Video Post-production in Blender 367

Chapter 9 Compositing with Nodes 369

Chapter 10 Advanced 3D/Video Compositing 419

Chapter 11 Working with the Video Sequence Editor 453

Part IV Blender-Python 481

Chapter 12 The Blender-Python Interpreter 483

Chapter 13 Python Scripting for Blender 503

Part V Mastering the Blender Game Engine 531

Chapter 14 Creating Assets for the Blender Game Engine 533

Chapter 15 Making Things Happen in the Game Engine 573

Chapter 16 Python Power in the Blender Game Engine 605

Appendix The Bottom Line 631

Index 647

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Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College and Musashino Art University in Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning short The Devices of Gustav Braüstache, Bachelor of Science. He is the author of Introducing Character Animation with Blender and several other books on Blender from Sybex. You can follow him on Twitter at @_tonymullen.

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Download TitleSizeDownload
Chapter 02 30.84 MB Click to Download
Chapter 03 11.65 MB Click to Download
Chapter 04 14.60 MB Click to Download
Chapter 05 14.03 MB Click to Download
Chapter 06 6.28 MB Click to Download
Chapter 07 4.41 MB Click to Download
Chapter 08 673.60 KB Click to Download
Chapter 09 90.63 MB Click to Download
Chapter 10 12.51 MB Click to Download
Chapter 11 19.21 MB Click to Download
Chapter 13 69.51 KB Click to Download
Chapter 14 1.92 MB Click to Download
Chapter 15 13.55 MB Click to Download
Chapter 16 2.44 MB Click to Download
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