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Java Programming 24-Hour Trainer, 2nd Edition

ISBN: 978-1-118-95145-3
624 pages
April 2015
Java Programming 24-Hour Trainer, 2nd Edition (111895145X) cover image

Description

Quick and painless Java programming with expert multimedia instruction

Java Programming 24-Hour Trainer, 2nd Edition is your complete beginner's guide to the Java programming language, with easy-to-follow lessons and supplemental exercises that help you get up and running quickly. Step-by-step instruction walks you through the basics of object-oriented programming, syntax, interfaces, and more, before building upon your skills to develop games, web apps, networks, and automations. This second edition has been updated to align with Java SE 8 and Java EE 7, and includes new information on GUI basics, lambda expressions, streaming API, WebSockets, and Gradle. Even if you have no programming experience at all, the more than six hours of Java programming screencasts will demonstrate major concepts and procedures in a way that facilitates learning and promotes a better understanding of the development process.

This is your quick and painless guide to mastering Java, whether you're starting from scratch or just looking to expand your skill set.

  • Master the building blocks that go into any Java project
  • Make writing code easier with the Eclipse tools
  • Learn to connect Java applications to databases
  • Design and build graphical user interfaces and web applications
  • Learn to develop GUIs with JavaFX

If you want to start programming quickly, Java Programming 24-Hour Trainer, 2nd Edition is your ideal solution.

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Table of Contents

INTRODUCTION XXXI

LESSON 1: INTRODUCING JAVA 1

LESSON 2: ECLIPSE IDE 9

LESSON 3: OBJECT-ORIENTED PROGRAMMING WITH JAVA 21

LESSON 4: CLASS METHODS AND CONSTRUCTORS 37

LESSON 5: JAVA SYNTAX: BITS AND PIECES 47

LESSON 6: PACKAGES, INTERFACES, AND ENCAPSULATION 61

LESSON 7: PROGRAMMING WITH ABSTRACT CLASSES AND INTERFACES 73

LESSON 8: INTRODUCING THE GUI WITH SWING 83

LESSON 9: EVENT HANDLING IN SWING GUI 99

LESSON 10: ERROR HANDLING 115

LESSON 11: INTRODUCTION TO COLLECTIONS 127

LESSON 12: INTRODUCTION TO GENERICS 141

LESSON 13: LAMBDA EXPRESSIONS AND FUNCTIONAL STYLE PROGRAMMING 151

LESSON 14: WORKING WITH I/O STREAMS 171

LESSON 15: JAVA SERIALIZATION 185

LESSON 16: NETWORK PROGRAMMING BASICS 195

LESSON 17: CONCURRENCY AND MULTITHREADING 209

LESSON 18: INTRODUCTION TO GUI WITH JAVAFX 233

LESSON 19: DEVELOPING JAVAFX CALCULATOR AND TIC-TAC-TOE 251

LESSON 20: STREAM API 281

LESSON 21: WORKING WITH RELATIONAL DBMS USING JDBC 297

LESSON 22: RENDERING TABULAR DATA IN THE GUI 311

LESSON 23: ANNOTATIONS AND REFLECTION 321

LESSON 24: REMOTE METHOD INVOCATION 335

LESSON 25: JAVA EE 7 OVERVIEW 345

LESSON 26: PROGRAMMING WITH SERVLETS 355

LESSON 27: JAVASERVER PAGES 379

LESSON 28: DEVELOPING WEB APPLICATIONS WITH WEBSOCKETS 395

LESSON 29: INTRODUCING JNDI 413

LESSON 30: INTRODUCING JMS AND MOM 423

LESSON 31: INTRODUCTION TO ENTERPRISE JAVABEANS 445

LESSON 32: OVERVIEW OF THE JAVA PERSISTENCE API 463

LESSON 33: WORKING WITH RESTFUL WEB SERVICES 481

LESSON 34: JAVA LOGGING API 499

LESSON 35: INTRODUCTION TO UNIT TESTING WITH JUNIT FRAMEWORK 511

LESSON 36: BUILD AUTOMATION WITH GRADLE 527

LESSON 37: JAVA TECHNICAL INTERVIEWS 551

INDEX 565

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Author Information

Yakov Fain a Java Champion, is Managing Director at Farata Systems, a software consultancy. He has authored several technical books and lots of articles on software development, and leads Princeton Java Users Group. Chád Darby is a Java architect, author and instructor. He has over 18 years of Java development experience. Chád created the video training component of this book and created the luv2code YouTube channel.

Wrox guides are crafted to make learning programming languages and technologies easier than you think. Written by programmers for programmers, they provide a structured, tutorial format that will guide you through all the techniques involved.

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Downloads

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Figure error
Chapter 11, page 127 Figure 11.1 is incorrect. Please replace with attached. Please provided attached as a download for errata.
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ReadMe 1.38 KB Click to Download
Full Code Download 1.08 MB Click to Download
Hello FX 6.85 KB Click to Download
Lesson 3 2.16 KB Click to Download
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Find Book Gradle 415 bytes Click to Download
Test Geradle Project 365 bytes Click to Download
Tic Tac Toe 11.82 KB Click to Download
Unit 19 13.17 KB Click to Download
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Errata

Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.

ChapterPageDetailsDatePrint Run
11 127 Figure error
Figure 11.1 is incorrect. The correct figure is available on the download page.
05/01/15
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