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Creative Industries

John Hartley (Editor)
ISBN: 978-1-4051-0147-9
436 pages
January 2005, Wiley-Blackwell
Creative Industries (1405101474) cover image
Creative Industries is a daring collection of essays that charts the noisy revolution that is transforming the production, consumption, and understanding of culture in the all-wired era. It brings together seminal essays written across traditional and new media, industry sectors, and national contexts to demonstrate that content still drives a value-neutral, knowledge economy.
  • Chronicles the way mass culture is produced, packaged and circulated in a technology-enabled and globalized world
  • Draws together, in one accessible volume, seminal essays written across traditional and new media, industry sectors, and national contexts
  • Explores the subjects that have come to define the creative industries – including learning services, knowledge clusters, dot.coms, creative cities, networked incubators, the new media, and the shift from the "culture industries" to the "industries of culture"
  • Features 31 essays by leading international scholars – covering the creative industries of several fields, including book publishing, TV production, urban development, and games
  • Includes substantial editorial introductions by the editor, making this a useful, engaging, and thought-provoking collection of the very best scholarship on modern creative culture.
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Acknowledgements.

Notes on Authors.

Creative Industries:John Hartley.

Part I: Creative World.

Creative World: Ellie Rennie.

Commons on the Wires: Lawrence Lessig.

Open Publishing, Open Technologies: Graham Meikle.

At the Opening of New Media Center Sarai, Delhi: Geert Lovink.

Multicultural Policies and Integration via the Market: Nestor Garcia Canclini.

Part II: Creative Identities.

Creative Identities: John Hartley.

The Mayor's Commission on the Creative Industries: John Howkins.

Delia Smith Not Adam Smith: Charles Leadbeater.

The Experiential Life: Richard Florida.

Conclusion to Global Hollywood: Toby Miller, Nitin Govil, John McMurria and Richard Maxwell.

Part III: Creative Practices.

Creative Practices: Brad Haseman.

The Poetics of the Open Work: Umberto Eco.

Digital TV and the Emerging Formats of Cyberdrama: Janet H. Murray.

Balancing the Books: Ken Robinson.

Connecting Creativity: Luigi Maramotti.

Performing the 'Real' 24/7: Jane Roscoe.

Part IV: Creative Cities.

Creative Cities: Jinna Tay.

London as a Creative City: Charles Landry.

Developing Cultural Industries in St Petersburg: Justin O'Connor.

Local clusters in a global economy: Michael E. Porter.

Cosmopolitan De-scriptions: Shanghai and Hong Kong: Ackbar Abbas.

Part V: Creative Enterprises.

Creative Enterprises: Stuart Cunningham.

Why Cultural Entrepreneurs Matter: Charles Leadbeater and Kate Oakley.

Games, the New Lively Art: Henry Jenkins.

Harnessing the Hive: JC Herz.

Part VI: Creative Economy.

Creative Economy: Terry Flew.

When Markets Give Way to Networks ... Everything is a Service: Jeremy Rifkin.

Clubs to companies: Angela McRobbie.

Culture and the Creative Economy in the Information Age: Shalini Venturelli.

Index
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John Hartley is Dean of the Creative Industries Faculty, Queensland University of Technology, Australia. He is the author of numerous books in the field, including A Short History of Cultural Studies (2003), Communication, Cultural and Media Studies: The Key Concepts (2002), Uses of Television (1999), and Popular Reality: Journalism, Modernity, Popular Culture (1996). He is editor of the International Journal of Cultural Studies.
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  • Chronicles the way mass culture is produced, packaged and circulated in a technology-enabled and globalized world



  • Draws together, in one accessible volume, seminal essays written across traditional and new media, industry sectors, and national contexts



  • Explores the subjects that have come to define the creative industries – including learning services, knowledge clusters, dot.coms, creative cities, networked incubators, the new media, and the shift from the “culture industries” to the “industries of culture”



  • Features 31 essays by leading international scholars – covering the creative industries of several fields, including book publishing, TV production, urban development, and games



  • Includes substantial editorial introductions by the editor, making this a useful, engaging, and thought-provoking collection of the very best scholarship on modern creative culture.
See More
“John Hartley has put together a remarkably rich and critical volume which discusses creativity creatively, making sense of contemporary dilemmas facing cultural producers and receivers.” Stephen Coleman, Oxford Internet Institute, University of Oxford


“An innovative look at creative innovation in contemporary information societies and media cultures. These provocative, and often surprising, essays make us rethink the roles that artists, educators, business people, amateurs, governments, and everyday publics play in the creative process.” Lynn Spigel, Professor of Radio/TV/Film, Northwestern University

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