![]() Creative Industries
ISBN: 978-1-4051-0147-9
Hardcover
432 pages
January 2005, Wiley-Blackwell
US $119.95
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Creative Industries is a daring collection of essays that charts the noisy revolution that is transforming the production, consumption, and understanding of culture in the all-wired era. It brings together seminal essays written across traditional and new media, industry sectors, and national contexts to demonstrate that content still drives a value-neutral, knowledge economy.
* Chronicles the way mass culture is produced, packaged and circulated in a technology-enabled and globalized world
* Draws together, in one accessible volume, seminal essays written across traditional and new media, industry sectors, and national contexts
* Explores the subjects that have come to define the creative industries - including learning services, knowledge clusters, dot.coms, creative cities, networked incubators, the new media, and the shift from the "culture industries" to the "industries of culture"
* Features 31 essays by leading international scholars - covering the creative industries of several fields, including book publishing, TV production, urban development, and games
* Includes substantial editorial introductions by the editor, making this a useful, engaging, and thought-provoking collection of the very best scholarship on modern creative culture.
* Chronicles the way mass culture is produced, packaged and circulated in a technology-enabled and globalized world
* Draws together, in one accessible volume, seminal essays written across traditional and new media, industry sectors, and national contexts
* Explores the subjects that have come to define the creative industries - including learning services, knowledge clusters, dot.coms, creative cities, networked incubators, the new media, and the shift from the "culture industries" to the "industries of culture"
* Features 31 essays by leading international scholars - covering the creative industries of several fields, including book publishing, TV production, urban development, and games
* Includes substantial editorial introductions by the editor, making this a useful, engaging, and thought-provoking collection of the very best scholarship on modern creative culture.

